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synced 2026-03-03 20:55:48 +00:00
Added release function to PoolVector::Access.
For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope)
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@@ -307,7 +307,7 @@ Array SurfaceTool::commit_to_arrays() {
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}
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}
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w = PoolVector<Vector3>::Write();
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w.release();
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a[i] = array;
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} break;
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@@ -335,7 +335,7 @@ Array SurfaceTool::commit_to_arrays() {
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}
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}
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w = PoolVector<Vector2>::Write();
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w.release();
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a[i] = array;
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} break;
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case Mesh::ARRAY_TANGENT: {
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@@ -358,7 +358,7 @@ Array SurfaceTool::commit_to_arrays() {
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w[idx + 3] = d < 0 ? -1 : 1;
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}
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w = PoolVector<float>::Write();
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w.release();
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a[i] = array;
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} break;
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@@ -375,7 +375,7 @@ Array SurfaceTool::commit_to_arrays() {
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w[idx] = v.color;
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}
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w = PoolVector<Color>::Write();
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w.release();
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a[i] = array;
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} break;
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case Mesh::ARRAY_BONES: {
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@@ -396,7 +396,7 @@ Array SurfaceTool::commit_to_arrays() {
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}
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}
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w = PoolVector<int>::Write();
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w.release();
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a[i] = array;
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} break;
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@@ -418,7 +418,7 @@ Array SurfaceTool::commit_to_arrays() {
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}
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}
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w = PoolVector<float>::Write();
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w.release();
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a[i] = array;
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} break;
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@@ -436,7 +436,7 @@ Array SurfaceTool::commit_to_arrays() {
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w[idx] = E->get();
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}
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w = PoolVector<int>::Write();
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w.release();
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a[i] = array;
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} break;
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