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Add is_conformal method to Basis and Transform2D
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@@ -164,6 +164,18 @@ Transform2D Transform2D::orthonormalized() const {
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return ortho;
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}
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bool Transform2D::is_conformal() const {
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// Non-flipped case.
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if (Math::is_equal_approx(columns[0][0], columns[1][1]) && Math::is_equal_approx(columns[0][1], -columns[1][0])) {
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return true;
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}
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// Flipped case.
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if (Math::is_equal_approx(columns[0][0], -columns[1][1]) && Math::is_equal_approx(columns[0][1], columns[1][0])) {
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return true;
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}
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return false;
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}
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bool Transform2D::is_equal_approx(const Transform2D &p_transform) const {
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return columns[0].is_equal_approx(p_transform.columns[0]) && columns[1].is_equal_approx(p_transform.columns[1]) && columns[2].is_equal_approx(p_transform.columns[2]);
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}
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