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Makes all Godot API's methods Lower Case
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@@ -2370,7 +2370,7 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String &p
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p_item->set_text(1, res->get_path().get_file());
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} else if (!res->is_class("Texture")) {
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//texture already previews via itself
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EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_resource_preview_done", p_item->get_instance_ID());
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EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_resource_preview_done", p_item->get_instance_id());
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}
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}
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@@ -3630,7 +3630,7 @@ void PropertyEditor::update_tree() {
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item->set_text(1, res->get_path().get_file());
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} else if (!res->is_class("Texture")) {
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//texture already previews via itself
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EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_resource_preview_done", item->get_instance_ID());
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EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_resource_preview_done", item->get_instance_id());
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}
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}
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@@ -4586,7 +4586,7 @@ void SectionedPropertyEditor::edit(Object *p_object) {
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return;
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}
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ObjectID id = p_object->get_instance_ID();
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ObjectID id = p_object->get_instance_id();
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if (obj != id) {
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