Makes all Godot API's methods Lower Case

This commit is contained in:
Indah Sylvia
2017-08-07 17:17:31 +07:00
parent 7e4970214c
commit 5ae78fdf6a
112 changed files with 430 additions and 430 deletions

View File

@@ -2370,7 +2370,7 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String &p
p_item->set_text(1, res->get_path().get_file());
} else if (!res->is_class("Texture")) {
//texture already previews via itself
EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_resource_preview_done", p_item->get_instance_ID());
EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_resource_preview_done", p_item->get_instance_id());
}
}
@@ -3630,7 +3630,7 @@ void PropertyEditor::update_tree() {
item->set_text(1, res->get_path().get_file());
} else if (!res->is_class("Texture")) {
//texture already previews via itself
EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_resource_preview_done", item->get_instance_ID());
EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_resource_preview_done", item->get_instance_id());
}
}
@@ -4586,7 +4586,7 @@ void SectionedPropertyEditor::edit(Object *p_object) {
return;
}
ObjectID id = p_object->get_instance_ID();
ObjectID id = p_object->get_instance_id();
if (obj != id) {