A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
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@@ -30,16 +30,15 @@
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#include "editor_node.h"
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void EditorScript::add_root_node(Node *p_node) {
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if (!editor) {
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EditorNode::add_io_error("EditorScript::add_root_node: "+TTR("Write your logic in the _run() method."));
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EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("Write your logic in the _run() method."));
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return;
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}
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if (editor->get_edited_scene()) {
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EditorNode::add_io_error("EditorScript::add_root_node: "+TTR("There is an edited scene already."));
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EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("There is an edited scene already."));
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return;
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}
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@@ -49,7 +48,7 @@ void EditorScript::add_root_node(Node *p_node) {
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Node *EditorScript::get_scene() {
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if (!editor) {
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EditorNode::add_io_error("EditorScript::get_scene: "+TTR("Write your logic in the _run() method."));
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EditorNode::add_io_error("EditorScript::get_scene: " + TTR("Write your logic in the _run() method."));
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return NULL;
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}
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@@ -61,37 +60,32 @@ void EditorScript::_run() {
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Ref<Script> s = get_script();
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ERR_FAIL_COND(!s.is_valid());
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if (!get_script_instance()) {
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EditorNode::add_io_error(TTR("Couldn't instance script:")+"\n "+s->get_path()+"\n"+TTR("Did you forget the 'tool' keyword?"));
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EditorNode::add_io_error(TTR("Couldn't instance script:") + "\n " + s->get_path() + "\n" + TTR("Did you forget the 'tool' keyword?"));
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return;
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}
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Variant::CallError ce;
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ce.error=Variant::CallError::CALL_OK;
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get_script_instance()->call("_run",NULL,0,ce);
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if (ce.error!=Variant::CallError::CALL_OK) {
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ce.error = Variant::CallError::CALL_OK;
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get_script_instance()->call("_run", NULL, 0, ce);
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if (ce.error != Variant::CallError::CALL_OK) {
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EditorNode::add_io_error(TTR("Couldn't run script:")+"\n "+s->get_path()+"\n"+TTR("Did you forget the '_run' method?"));
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EditorNode::add_io_error(TTR("Couldn't run script:") + "\n " + s->get_path() + "\n" + TTR("Did you forget the '_run' method?"));
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}
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}
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void EditorScript::set_editor(EditorNode *p_editor) {
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editor=p_editor;
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editor = p_editor;
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}
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void EditorScript::_bind_methods() {
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ClassDB::bind_method(D_METHOD("add_root_node","node"),&EditorScript::add_root_node);
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ClassDB::bind_method(D_METHOD("get_scene"),&EditorScript::get_scene);
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BIND_VMETHOD( MethodInfo("_run") );
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ClassDB::bind_method(D_METHOD("add_root_node", "node"), &EditorScript::add_root_node);
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ClassDB::bind_method(D_METHOD("get_scene"), &EditorScript::get_scene);
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BIND_VMETHOD(MethodInfo("_run"));
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}
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EditorScript::EditorScript() {
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editor=NULL;
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editor = NULL;
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}
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