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Reorganize Project Settings
-Advanced Settings toggle also hides advanced properties when disabled -Simplified Advanced Bar (errors were just plain redundant) -Reorganized rendering quality settings. -Reorganized miscelaneous settings for clean up.
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@@ -2337,12 +2337,12 @@ void Node3DEditorPlugin::edited_scene_changed() {
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void Node3DEditorViewport::_project_settings_changed() {
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//update shadow atlas if changed
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int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/size");
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bool shadowmap_16_bits = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/16_bits");
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int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_0_subdiv");
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int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_1_subdiv");
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int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_2_subdiv");
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int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_3_subdiv");
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int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/size");
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bool shadowmap_16_bits = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/16_bits");
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int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_0_subdiv");
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int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_1_subdiv");
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int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_2_subdiv");
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int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_3_subdiv");
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viewport->set_shadow_atlas_size(shadowmap_size);
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viewport->set_shadow_atlas_16_bits(shadowmap_16_bits);
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@@ -2359,11 +2359,11 @@ void Node3DEditorViewport::_project_settings_changed() {
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// Update MSAA, screen-space AA and debanding if changed
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const int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/screen_filters/msaa");
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const int msaa_mode = ProjectSettings::get_singleton()->get("rendering/anti_aliasing/quality/msaa");
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viewport->set_msaa(Viewport::MSAA(msaa_mode));
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const int ssaa_mode = GLOBAL_GET("rendering/quality/screen_filters/screen_space_aa");
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const int ssaa_mode = GLOBAL_GET("rendering/anti_aliasing/quality/screen_space_aa");
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viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
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const bool use_debanding = GLOBAL_GET("rendering/quality/screen_filters/use_debanding");
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const bool use_debanding = GLOBAL_GET("rendering/anti_aliasing/quality/use_debanding");
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viewport->set_use_debanding(use_debanding);
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}
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