Reorganize Project Settings

-Advanced Settings toggle also hides advanced properties when disabled
-Simplified Advanced Bar (errors were just plain redundant)
-Reorganized rendering quality settings.
-Reorganized miscelaneous settings for clean up.
This commit is contained in:
reduz
2021-02-17 13:44:49 -03:00
parent 8eaea1db53
commit 64140eaf42
64 changed files with 523 additions and 476 deletions

View File

@@ -2337,12 +2337,12 @@ void Node3DEditorPlugin::edited_scene_changed() {
void Node3DEditorViewport::_project_settings_changed() {
//update shadow atlas if changed
int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/size");
bool shadowmap_16_bits = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/16_bits");
int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_0_subdiv");
int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_1_subdiv");
int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_2_subdiv");
int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_3_subdiv");
int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/size");
bool shadowmap_16_bits = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/16_bits");
int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_0_subdiv");
int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_1_subdiv");
int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_2_subdiv");
int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_3_subdiv");
viewport->set_shadow_atlas_size(shadowmap_size);
viewport->set_shadow_atlas_16_bits(shadowmap_16_bits);
@@ -2359,11 +2359,11 @@ void Node3DEditorViewport::_project_settings_changed() {
// Update MSAA, screen-space AA and debanding if changed
const int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/screen_filters/msaa");
const int msaa_mode = ProjectSettings::get_singleton()->get("rendering/anti_aliasing/quality/msaa");
viewport->set_msaa(Viewport::MSAA(msaa_mode));
const int ssaa_mode = GLOBAL_GET("rendering/quality/screen_filters/screen_space_aa");
const int ssaa_mode = GLOBAL_GET("rendering/anti_aliasing/quality/screen_space_aa");
viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
const bool use_debanding = GLOBAL_GET("rendering/quality/screen_filters/use_debanding");
const bool use_debanding = GLOBAL_GET("rendering/anti_aliasing/quality/use_debanding");
viewport->set_use_debanding(use_debanding);
}