mirror of
https://github.com/godotengine/godot.git
synced 2026-05-12 22:35:35 +00:00
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
This commit is contained in:
@@ -72,11 +72,6 @@ void SceneDebugger::deinitialize() {
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef MINGW_ENABLED
|
||||
#undef near
|
||||
#undef far
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) {
|
||||
SceneTree *scene_tree = SceneTree::get_singleton();
|
||||
@@ -124,12 +119,12 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
|
||||
Transform3D transform = p_args[0];
|
||||
bool is_perspective = p_args[1];
|
||||
float size_or_fov = p_args[2];
|
||||
float near = p_args[3];
|
||||
float far = p_args[4];
|
||||
float depth_near = p_args[3];
|
||||
float depth_far = p_args[4];
|
||||
if (is_perspective) {
|
||||
scene_tree->get_root()->set_camera_3d_override_perspective(size_or_fov, near, far);
|
||||
scene_tree->get_root()->set_camera_3d_override_perspective(size_or_fov, depth_near, depth_far);
|
||||
} else {
|
||||
scene_tree->get_root()->set_camera_3d_override_orthogonal(size_or_fov, near, far);
|
||||
scene_tree->get_root()->set_camera_3d_override_orthogonal(size_or_fov, depth_near, depth_far);
|
||||
}
|
||||
scene_tree->get_root()->set_camera_3d_override_transform(transform);
|
||||
#endif // _3D_DISABLED
|
||||
|
||||
Reference in New Issue
Block a user