Merge pull request #88628 from bruvzg/i_have_no_idea_what_im_doing

[macOS/iOS] Use hardware sampling rates for audio I/O.
This commit is contained in:
Thaddeus Crews
2024-10-29 19:25:47 -05:00
8 changed files with 78 additions and 18 deletions

View File

@@ -390,7 +390,7 @@ int AudioStreamPlaybackMicrophone::_mix_internal(AudioFrame *p_buffer, int p_fra
Vector<int32_t> buf = AudioDriver::get_singleton()->get_input_buffer();
unsigned int input_size = AudioDriver::get_singleton()->get_input_size();
int mix_rate = AudioDriver::get_singleton()->get_mix_rate();
int mix_rate = AudioDriver::get_singleton()->get_input_mix_rate();
unsigned int playback_delay = MIN(((50 * mix_rate) / 1000) * 2, buf.size() >> 1);
#ifdef DEBUG_ENABLED
unsigned int input_position = AudioDriver::get_singleton()->get_input_position();
@@ -441,7 +441,7 @@ int AudioStreamPlaybackMicrophone::mix(AudioFrame *p_buffer, float p_rate_scale,
}
float AudioStreamPlaybackMicrophone::get_stream_sampling_rate() {
return AudioDriver::get_singleton()->get_mix_rate();
return AudioDriver::get_singleton()->get_input_mix_rate();
}
void AudioStreamPlaybackMicrophone::start(double p_from_pos) {