Small doc formating changes and Linux cursor theme note

This commit is contained in:
Michael Alexsander Silva Dias
2018-07-28 17:44:58 -03:00
parent a3bd9c27a3
commit 79ab43299a
7 changed files with 23 additions and 15 deletions
+8 -4
View File
@@ -514,7 +514,8 @@
<argument index="0" name="var" type="Variant">
</argument>
<description>
Returns length of Variant [code]var[/code]. Length is the character count of String, element count of Array, size of Dictionary, etc. Note: Generates a fatal error if Variant can not provide a length.
Returns length of Variant [code]var[/code]. Length is the character count of String, element count of Array, size of Dictionary, etc.
[b]Note:[/b] Generates a fatal error if Variant can not provide a length.
[codeblock]
a = [1, 2, 3, 4]
len(a) # returns 4
@@ -552,7 +553,8 @@
<argument index="0" name="path" type="String">
</argument>
<description>
Loads a resource from the filesystem located at [code]path[/code]. Note: resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path".
Loads a resource from the filesystem located at [code]path[/code].
[b]Note:[/b] Resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path".
[codeblock]
# load a scene called main located in the root of the project directory
var main = load("res://main.tscn")
@@ -565,7 +567,8 @@
<argument index="0" name="s" type="float">
</argument>
<description>
Natural logarithm. The amount of time needed to reach a certain level of continuous growth. Note: This is not the same as the log function on your calculator which is a base 10 logarithm.
Natural logarithm. The amount of time needed to reach a certain level of continuous growth.
[b]Note:[/b] This is not the same as the log function on your calculator which is a base 10 logarithm.
[codeblock]
log(10) # returns 2.302585
[/codeblock]
@@ -664,7 +667,8 @@
<argument index="0" name="path" type="String">
</argument>
<description>
Returns a resource from the filesystem that is loaded during script parsing. Note: resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path".
Returns a resource from the filesystem that is loaded during script parsing.
[b]Note:[/b] Resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path".
[codeblock]
# load a scene called main located in the root of the project directory
var main = preload("res://main.tscn")