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doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
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@@ -12,81 +12,64 @@
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</tutorials>
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<methods>
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<method name="add_modification">
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<return type="void">
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</return>
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<argument index="0" name="modification" type="SkeletonModification2D">
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</argument>
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<return type="void" />
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<argument index="0" name="modification" type="SkeletonModification2D" />
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<description>
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Adds the passed-in [SkeletonModification2D] to the stack.
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</description>
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</method>
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<method name="delete_modification">
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<return type="void">
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</return>
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<argument index="0" name="mod_idx" type="int">
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</argument>
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<return type="void" />
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<argument index="0" name="mod_idx" type="int" />
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<description>
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Deletes the [SkeletonModification2D] at the index position [code]mod_idx[/code], if it exists.
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</description>
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</method>
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<method name="enable_all_modifications">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<return type="void" />
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<argument index="0" name="enabled" type="bool" />
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<description>
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Enables all [SkeletonModification2D]s in the stack.
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</description>
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</method>
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<method name="execute">
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<return type="void">
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</return>
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<argument index="0" name="delta" type="float">
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</argument>
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<argument index="1" name="execution_mode" type="int">
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</argument>
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<return type="void" />
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<argument index="0" name="delta" type="float" />
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<argument index="1" name="execution_mode" type="int" />
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<description>
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Executes all of the [SkeletonModification2D]s in the stack that use the same execution mode as the passed-in [code]execution_mode[/code], starting from index [code]0[/code] to [member modification_count].
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[b]Note:[/b] The order of the modifications can matter depending on the modifications. For example, modifications on a spine should operate before modifications on the arms in order to get proper results.
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</description>
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</method>
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<method name="get_is_setup" qualifiers="const">
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<return type="bool">
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</return>
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<return type="bool" />
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<description>
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Returns a boolean that indicates whether the modification stack is setup and can execute.
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</description>
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</method>
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<method name="get_modification" qualifiers="const">
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<return type="SkeletonModification2D">
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</return>
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<argument index="0" name="mod_idx" type="int">
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</argument>
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<return type="SkeletonModification2D" />
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<argument index="0" name="mod_idx" type="int" />
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<description>
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Returns the [SkeletonModification2D] at the passed-in index, [code]mod_idx[/code].
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</description>
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</method>
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<method name="get_skeleton" qualifiers="const">
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<return type="Skeleton2D">
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</return>
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<return type="Skeleton2D" />
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<description>
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Returns the [Skeleton2D] node that the SkeletonModificationStack2D is bound to.
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</description>
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</method>
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<method name="set_modification">
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<return type="void">
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</return>
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<argument index="0" name="mod_idx" type="int">
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</argument>
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<argument index="1" name="modification" type="SkeletonModification2D">
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</argument>
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<return type="void" />
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<argument index="0" name="mod_idx" type="int" />
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<argument index="1" name="modification" type="SkeletonModification2D" />
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<description>
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Sets the modification at [code]mod_idx[/code] to the passed-in modification, [code]modification[/code].
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</description>
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</method>
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<method name="setup">
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<return type="void">
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</return>
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<return type="void" />
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<description>
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Sets up the modification stack so it can execute. This function should be called by [Skeleton2D] and shouldn't be manually called unless you know what you are doing.
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</description>
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