Make editor use translation domains

How editor plugins use this feature:
1. Pick a unique translation domain name.
2. `_enter_tree()`: load translations into that translation domain.
3. Call `set_translation_domain()` for its root UI node.
4. `_exit_tree()`: remove that translation domain.

Plugins can also set the translation domain to `godot.editor` for
nested nodes that should use editor translations. `EditorFileDialog`
automatically does this.
This commit is contained in:
Haoyu Qiu
2024-08-16 22:19:14 +08:00
parent c5d147b9b5
commit 818acb4290
10 changed files with 38 additions and 125 deletions

View File

@@ -525,22 +525,14 @@ void TranslationServer::setup() {
#endif
}
void TranslationServer::set_tool_translation(const Ref<Translation> &p_translation) {
tool_translation = p_translation;
}
Ref<Translation> TranslationServer::get_tool_translation() const {
return tool_translation;
}
String TranslationServer::get_tool_locale() {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() || Engine::get_singleton()->is_project_manager_hint()) {
if (TranslationServer::get_singleton()->get_tool_translation().is_valid()) {
return tool_translation->get_locale();
} else {
const PackedStringArray &locales = editor_domain->get_loaded_locales();
if (locales.is_empty()) {
return "en";
}
return locales[0];
} else {
#else
{
@@ -555,97 +547,23 @@ String TranslationServer::get_tool_locale() {
}
StringName TranslationServer::tool_translate(const StringName &p_message, const StringName &p_context) const {
if (tool_translation.is_valid()) {
StringName r = tool_translation->get_message(p_message, p_context);
if (r) {
return r;
}
}
return p_message;
return editor_domain->translate(p_message, p_context);
}
StringName TranslationServer::tool_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context) const {
if (tool_translation.is_valid()) {
StringName r = tool_translation->get_plural_message(p_message, p_message_plural, p_n, p_context);
if (r) {
return r;
}
}
if (p_n == 1) {
return p_message;
}
return p_message_plural;
}
void TranslationServer::set_property_translation(const Ref<Translation> &p_translation) {
property_translation = p_translation;
return editor_domain->translate_plural(p_message, p_message_plural, p_n, p_context);
}
StringName TranslationServer::property_translate(const StringName &p_message, const StringName &p_context) const {
if (property_translation.is_valid()) {
StringName r = property_translation->get_message(p_message, p_context);
if (r) {
return r;
}
}
return p_message;
}
void TranslationServer::set_doc_translation(const Ref<Translation> &p_translation) {
doc_translation = p_translation;
return property_domain->translate(p_message, p_context);
}
StringName TranslationServer::doc_translate(const StringName &p_message, const StringName &p_context) const {
if (doc_translation.is_valid()) {
StringName r = doc_translation->get_message(p_message, p_context);
if (r) {
return r;
}
}
return p_message;
return doc_domain->translate(p_message, p_context);
}
StringName TranslationServer::doc_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context) const {
if (doc_translation.is_valid()) {
StringName r = doc_translation->get_plural_message(p_message, p_message_plural, p_n, p_context);
if (r) {
return r;
}
}
if (p_n == 1) {
return p_message;
}
return p_message_plural;
}
void TranslationServer::set_extractable_translation(const Ref<Translation> &p_translation) {
extractable_translation = p_translation;
}
StringName TranslationServer::extractable_translate(const StringName &p_message, const StringName &p_context) const {
if (extractable_translation.is_valid()) {
StringName r = extractable_translation->get_message(p_message, p_context);
if (r) {
return r;
}
}
return p_message;
}
StringName TranslationServer::extractable_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context) const {
if (extractable_translation.is_valid()) {
StringName r = extractable_translation->get_plural_message(p_message, p_message_plural, p_n, p_context);
if (r) {
return r;
}
}
if (p_n == 1) {
return p_message;
}
return p_message_plural;
return doc_domain->translate_plural(p_message, p_message_plural, p_n, p_context);
}
bool TranslationServer::is_pseudolocalization_enabled() const {
@@ -890,5 +808,8 @@ void TranslationServer::load_translations() {
TranslationServer::TranslationServer() {
singleton = this;
main_domain.instantiate();
editor_domain = get_or_add_domain("godot.editor");
property_domain = get_or_add_domain("godot.properties");
doc_domain = get_or_add_domain("godot.documentation");
init_locale_info();
}