From a8e1d2385574785d7e0b9386934f634f3e9f200e Mon Sep 17 00:00:00 2001 From: Dery Almas Date: Fri, 12 Dec 2025 17:54:00 +0100 Subject: [PATCH] Wayland: Remove GODOT_DEBUG_EMBEDDER_SINGLE_INSTANCE debug option This is _extremely_ specific, and was meant to be removed after a review in the game embedder PR. No idea how it found its way back in. --- platform/linuxbsd/wayland/wayland_thread.cpp | 6 ------ 1 file changed, 6 deletions(-) diff --git a/platform/linuxbsd/wayland/wayland_thread.cpp b/platform/linuxbsd/wayland/wayland_thread.cpp index 70536d53ae6..de261be53c0 100644 --- a/platform/linuxbsd/wayland/wayland_thread.cpp +++ b/platform/linuxbsd/wayland/wayland_thread.cpp @@ -4651,12 +4651,6 @@ Error WaylandThread::init() { ERR_FAIL_COND_V_MSG(embedder_socket_path.is_empty(), ERR_CANT_CREATE, "Wayland embedder returned invalid path."); OS::get_singleton()->set_environment("GODOT_WAYLAND_DISPLAY", embedder_socket_path); - - // Debug - if (OS::get_singleton()->get_environment("GODOT_DEBUG_EMBEDDER_SINGLE_INSTANCE") == "1") { - print_line("Pausing as per GODOT_DEBUG_EMBEDDER_SINGLE_INSTANCE."); - pause(); - } } #endif // TOOLS_ENABLED