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Make is_equal_approx separate for structures
This commit adds exposed behavior for C#
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@@ -96,6 +96,7 @@ struct Transform2D {
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void orthonormalize();
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Transform2D orthonormalized() const;
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bool is_equal_approx(const Transform2D &p_transform) const;
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bool operator==(const Transform2D &p_transform) const;
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bool operator!=(const Transform2D &p_transform) const;
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