Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
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@@ -68,6 +68,8 @@ SceneStringNames::SceneStringNames() {
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area_enter_shape = StaticCString::create("area_enter_shape");
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area_exit_shape = StaticCString::create("area_exit_shape");
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_body_inout = StaticCString::create("_body_inout");
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_area_inout = StaticCString::create("_area_inout");
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idle=StaticCString::create("idle");
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iteration=StaticCString::create("iteration");
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@@ -161,4 +163,11 @@ SceneStringNames::SceneStringNames() {
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frame_changed=StaticCString::create("frame_changed");
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playback_speed=StaticCString::create("playback/speed");
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playback_active=StaticCString::create("playback/active");
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autoplay=StaticCString::create("autoplay");
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blend_times=StaticCString::create("blend_times");
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speed=StaticCString::create("speed");
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path_pp=NodePath("..");
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}
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