Take custom type of parent scripts into account when dropping onready variables

This commit is contained in:
Haoyu Qiu
2026-01-20 10:28:09 +08:00
parent dc57cd698d
commit 997feea6cb

View File

@@ -2442,14 +2442,13 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
String variable_name = String(node->get_name()).to_snake_case().validate_unicode_identifier();
if (use_type) {
StringName class_name = node->get_class_name();
StringName custom_class_name;
Ref<Script> node_script = node->get_script();
if (node_script.is_valid()) {
StringName global_node_script_name = node_script->get_global_name();
if (!global_node_script_name.is_empty()) {
class_name = global_node_script_name;
}
while (node_script.is_valid() && custom_class_name.is_empty()) {
custom_class_name = node_script->get_global_name();
node_script = node_script->get_base_script();
}
const StringName class_name = custom_class_name.is_empty() ? node->get_class_name() : custom_class_name;
text_to_drop += vformat("@onready var %s: %s = %c%s", variable_name, class_name, is_unique ? '%' : '$', path);
} else {
text_to_drop += vformat("@onready var %s = %c%s", variable_name, is_unique ? '%' : '$', path);