Doc consistency: "inspector" to "Inspector"

Also fixes a slightly misleading comment in `Node.print_tree_pretty`.
This commit is contained in:
Micky
2022-10-27 16:24:10 +02:00
parent 03e5de37ae
commit 9de7b1afce
14 changed files with 26 additions and 26 deletions
+2 -2
View File
@@ -39,7 +39,7 @@
<method name="_get_configuration_warnings" qualifiers="virtual const">
<return type="PackedStringArray" />
<description>
The elements in the array returned from this method are displayed as warnings in the Scene Dock if the script that overrides it is a [code]tool[/code] script.
The elements in the array returned from this method are displayed as warnings in the Scene dock if the script that overrides it is a [code]tool[/code] script.
Returning an empty array produces no warnings.
Call [method update_configuration_warnings] when the warnings need to be updated for this node.
</description>
@@ -560,7 +560,7 @@
<method name="print_tree_pretty">
<return type="void" />
<description>
Similar to [method print_tree], this prints the tree to stdout. This version displays a more graphical representation similar to what is displayed in the scene inspector. It is useful for inspecting larger trees.
Similar to [method print_tree], this prints the tree to stdout. This version displays a more graphical representation similar to what is displayed in the Scene Dock. It is useful for inspecting larger trees.
[b]Example output:[/b]
[codeblock]
┖╴TheGame