Doc consistency: "inspector" to "Inspector"
Also fixes a slightly misleading comment in `Node.print_tree_pretty`.
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@@ -39,7 +39,7 @@
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<method name="_get_configuration_warnings" qualifiers="virtual const">
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<return type="PackedStringArray" />
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<description>
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The elements in the array returned from this method are displayed as warnings in the Scene Dock if the script that overrides it is a [code]tool[/code] script.
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The elements in the array returned from this method are displayed as warnings in the Scene dock if the script that overrides it is a [code]tool[/code] script.
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Returning an empty array produces no warnings.
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Call [method update_configuration_warnings] when the warnings need to be updated for this node.
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</description>
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@@ -560,7 +560,7 @@
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<method name="print_tree_pretty">
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<return type="void" />
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<description>
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Similar to [method print_tree], this prints the tree to stdout. This version displays a more graphical representation similar to what is displayed in the scene inspector. It is useful for inspecting larger trees.
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Similar to [method print_tree], this prints the tree to stdout. This version displays a more graphical representation similar to what is displayed in the Scene Dock. It is useful for inspecting larger trees.
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[b]Example output:[/b]
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[codeblock]
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┖╴TheGame
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