Move DisplayServer enums and typedefs to DisplayServerEnums
This will allow decoupling `display_server.h` from a number of headers in the codebase which only require those enums and not all the DisplayServer API.
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@@ -412,7 +412,7 @@ void RenderingServerDefault::_thread_exit() {
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}
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void RenderingServerDefault::_thread_loop() {
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DisplayServer::get_singleton()->gl_window_make_current(DisplayServer::MAIN_WINDOW_ID); // Move GL to this thread.
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DisplayServer::get_singleton()->gl_window_make_current(DisplayServerEnums::MAIN_WINDOW_ID); // Move GL to this thread.
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while (!exit) {
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WorkerThreadPool::get_singleton()->yield();
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