Add bitwise operators to VisualShaderNodeIntOp
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@@ -23,7 +23,10 @@
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<constant name="FUNC_SIGN" value="2" enum="Function">
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Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language.
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</constant>
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<constant name="FUNC_MAX" value="3" enum="Function">
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<constant name="FUNC_BITWISE_NOT" value="3" enum="Function">
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Returns the result of bitwise [code]NOT[/code] operation on the integer. Translates to [code]~a[/code] in the Godot Shader Language.
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</constant>
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<constant name="FUNC_MAX" value="4" enum="Function">
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Represents the size of the [enum Function] enum.
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</constant>
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</constants>
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