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Directly use segment points in Geometry2D/3D function parameters
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@@ -302,12 +302,7 @@ Vector3 AStar3D::get_closest_position_in_segment(const Vector3 &p_point) const {
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continue;
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}
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Vector3 segment[2] = {
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from_point->pos,
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to_point->pos,
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};
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Vector3 p = Geometry3D::get_closest_point_to_segment(p_point, segment);
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Vector3 p = Geometry3D::get_closest_point_to_segment(p_point, from_point->pos, to_point->pos);
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real_t d = p_point.distance_squared_to(p);
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if (d < closest_dist) {
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closest_point = p;
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