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Blend Environment glow before tonemapping and change default blend mode to screen.
Additionally, change the minimum `tonemap_white` parameter to `1.0`; users can increase `tonemap_exposure` for a similar effect to decreasing `tonemap_white` below `1.0`. Co-authored-by: Hei <40064911+Lielay9@users.noreply.github.com> Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@@ -114,10 +114,10 @@ public:
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GLOW_MODE_MIX
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};
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GlowMode glow_mode = GLOW_MODE_ADD;
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float glow_intensity = 1.0;
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GlowMode glow_mode = GLOW_MODE_SCREEN;
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float glow_intensity = 0.3;
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float glow_map_strength = 0.0f;
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float glow_levels[7] = { 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0 };
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float glow_levels[7] = { 1.0, 0.8, 0.4, 0.1, 0.0, 0.0, 0.0 };
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Vector2i glow_texture_size;
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bool glow_use_bicubic_upscale = false;
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RID glow_texture;
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