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Always stop script debugger when stopping game
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@@ -321,9 +321,7 @@ void EditorDebuggerNode::stop(bool p_force) {
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// Also close all debugging sessions.
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_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
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if (dbg->is_session_active()) {
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dbg->_stop_and_notify();
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}
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dbg->_stop_and_notify();
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});
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_break_state_changed();
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breakpoints.clear();
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