Use actual class names in resource type hints

This commit is contained in:
kobewi
2025-12-18 17:38:46 +01:00
parent 80a4af1cc7
commit f7b9703cbd
162 changed files with 377 additions and 377 deletions

View File

@@ -472,7 +472,7 @@ void GDScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const
MethodInfo mi;
mi.name = "preload";
mi.arguments.push_back(PropertyInfo(Variant::STRING, "path"));
mi.return_val = PropertyInfo(Variant::OBJECT, "", PROPERTY_HINT_RESOURCE_TYPE, "Resource");
mi.return_val = PropertyInfo(Variant::OBJECT, "", PROPERTY_HINT_RESOURCE_TYPE, Resource::get_class_static());
p_functions->push_back(mi);
}
{
@@ -3339,7 +3339,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
_get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), r_result);
}
MethodInfo mi(PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), "preload", PropertyInfo(Variant::STRING, "path"));
MethodInfo mi(PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, Resource::get_class_static()), "preload", PropertyInfo(Variant::STRING, "path"));
r_arghint = _make_arguments_hint(mi, p_argidx);
return;
} else if (p_call->type != GDScriptParser::Node::CALL) {