Thaddeus Crews
29d756e073
Merge pull request #107856 from aaronfranke/scene-import-mesh
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3D scene import: Allow importing files as Mesh or MeshLibrary via ResourceImporterScene
2026-04-13 15:52:11 -05:00
Thaddeus Crews
bafe886286
Merge pull request #115788 from Calinou/gltfdocument-expose-import-flags
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Expose import flags in GLTFDocument, mark EditorSceneFormatImporter flags as bitfield
2026-04-13 15:52:10 -05:00
Aaron Franke
fc722636bf
3D scene import: Allow importing files as Mesh or MeshLibrary via RIS
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RIS = ResourceImporterScene
2026-04-11 16:23:17 -07:00
Danil Alexeev
32d1f518fa
Improve editor-only class checking
2026-03-25 17:07:39 +03:00
Hugo Locurcio
97b2c64c2c
Expose import flags in GLTFDocument, mark EditorSceneFormatImporter flags as bitfield
2026-02-04 01:38:13 +01:00
Rémi Verschelde
cec5c89f9d
Merge pull request #107143 from Mickeon/documentation-miscellaneous-oddities-part-5
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Fix miscellaneous oddities around the class reference (part 5)
2025-06-13 15:53:47 +02:00
Aaron Franke
a3daba29dd
Allow attaching scripts to nodes in the Advanced Import Settings dialog
2025-06-10 09:35:24 -07:00
Pāvels Nadtočajevs
a0c4a8c4a9
Restore 3.x style material auto-extraction import option.
2025-06-10 12:03:45 +03:00
Micky
3613306bba
Fix miscellaneous oddities around the class reference (part 5)
2025-06-06 15:21:25 +02:00
Aaron Franke
e96828673f
Allow completely opting out of name suffix magic in 3D scene import
2025-04-10 01:11:54 -07:00
Aaron Franke
b0f99099b4
Add "Use Node Type Suffixes" scene import option
2024-09-09 01:12:14 -07:00
Lyuma
34f284bcc2
Add option to import skeleton rest as RESET animation
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Also creates an AnimationPlayer if one does not exist.
Designed to be used in conjunction with loading rest pose in another importer.
2024-03-19 02:27:34 -07:00
Lyuma
652ef966f9
Add new scene import option to import as Skeleton
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Adds a bool import option `nodes/import_as_skeleton_bones`.
This is supported in all FBX or GLTF document based formats.
It is especially useful for retargeting and importing animations.
2024-02-26 03:06:07 -08:00
Micky
61bdbdd9ee
Replace some "uncommon" words in class reference
2024-01-15 18:51:52 +01:00
Matthew
9e455f424a
Merge pull request #80872 from aaronfranke/split-importing-3d-scenes
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Update Importing 3D scenes links to match splitting PR
2023-10-05 23:02:28 -04:00
clayjohn
51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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This allows Godot to automatically compress meshes to save a lot of bandwidth.
In general, this requires no interaction from the user and should result in
no noticable quality loss.
This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.
Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
Aaron Franke
ff23d27427
Update Importing 3D scenes link to match splitting PR
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See https://github.com/godotengine/godot-docs/pull/7830
2023-09-23 16:53:18 -05:00
Aaron Franke
aa187d8d69
Improve overriding the root type or root name in the scene importer
2023-08-01 13:30:57 -05:00
Hugo Locurcio
bc58a8a34e
Fill in descriptions for import options in the class reference
2023-07-27 19:18:27 +02:00
Yuri Sizov
287f3aa4e9
Fix documentation validation after 8352122e70
2023-07-12 17:30:34 +02:00
Hugo Locurcio
8352122e70
Document editor import options in the class reference
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Tooltips are displayed when hovering import options, both in the Import
dock and in the import defaults editor (which is in the Project Settings).
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2023-06-15 08:30:48 +02:00