Rémi Verschelde
7a99a2c782
Jolt: Use angled brackets for thirdparty includes
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That's how we usually include thirdparty code, and it solves warnings
from clangd/IWYU about some Jolt headers (notably `Jolt/Jolt.h`) not being
used directly but as proxies to transitive includes.
2026-03-16 16:40:40 +01:00
Rémi Verschelde
6d309c858e
Remove unused includes in modules with clangd-tidy
2026-03-16 16:40:39 +01:00
Mikael Hermansson
72494ba3bc
Tidy some things up in modules/jolt_physics
2026-02-25 17:39:37 +01:00
Mikael Hermansson
1c16c4fdcc
Add ability for Area3D to detect/influence SoftBody3D with Jolt Physics
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Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com >
2026-02-12 16:30:05 +01:00
Mikael Hermansson
63021bb4aa
Improve performance for shapeless objects when using Jolt Physics
2025-07-03 14:14:00 +02:00
Mikael Hermansson
b3ddb88035
Fix Area3D signal emissions when using Jolt Physics
2025-05-30 11:53:17 +02:00
Mikael Hermansson
2b88477efc
Remove no-op locking in Jolt Physics module
2025-04-29 12:23:24 +02:00
Mikael Hermansson
62e8b1e5fd
Fix broken negative scaling when using Jolt Physics
2025-03-02 01:14:19 +01:00
Mikael Hermansson
a30410bbf5
Refactor post-step operations in Jolt module to be done as needed
2025-01-25 12:22:30 +01:00
Mikael Hermansson
053d92401e
Improve performance of changing compound shapes when using Jolt Physics
2025-01-06 21:43:49 +01:00
Mikael Hermansson
7beaddc9c0
Improve performance with many static/sleeping bodies when using Jolt Physics
2025-01-01 21:30:02 +01:00
Mikael Hermansson
d470c2ac6a
Add Jolt Physics as an alternative 3D physics engine
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Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com >
2024-12-11 13:57:25 +01:00