3 Commits

Author SHA1 Message Date
Rémi Verschelde 7a99a2c782 Jolt: Use angled brackets for thirdparty includes
That's how we usually include thirdparty code, and it solves warnings
from clangd/IWYU about some Jolt headers (notably `Jolt/Jolt.h`) not being
used directly but as proxies to transitive includes.
2026-03-16 16:40:40 +01:00
Mikael Hermansson 92da11f69c Change JoltShapeInstance3D to use move semantics 2025-05-23 21:39:55 +02:00
Mikael Hermansson d470c2ac6a Add Jolt Physics as an alternative 3D physics engine
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2024-12-11 13:57:25 +01:00