Thaddeus Crews
d9089dba06
Merge pull request #110254 from BlueCube3310/resize-all-formats
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Image: Support resizing all uncompressed formats
2026-02-03 18:06:42 -06:00
Thaddeus Crews
92884a7140
Merge pull request #93478 from sertonix/patch-2
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Fix missing lib with `builtin_glslang=false`
2026-02-03 18:06:40 -06:00
Aaron Franke
d9c3c87eaa
Increase float precision in the inspector for Quaternions
2026-02-03 13:45:13 -08:00
Brendan LeVoy
f051d6a0e9
Fix crash in a simpler way
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Simply null-checks the return value of get_parent_container()
2026-02-03 15:13:31 -05:00
Sertonix
cdafcefb6b
Fix missing lib with builtin_glslang=false
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The `GetDefaultResource` function is in separate library file.
2026-02-03 20:45:13 +01:00
Simon Döhl
d4ce7b8cc5
Fix ScriptTextEditor not loading editor settings on initialization
2026-02-03 19:26:18 +01:00
Pāvels Nadtočajevs
1ea927cadc
[Export] Load translation files to check locale for ICU data export.
2026-02-03 19:13:16 +02:00
Dery Almas
6e5d1e00e0
Wayland Embedder: Fix FD leak with inert objects
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Freshly deleted objects are temporarily "inert" until their destruction
is acknowledged by the compositor.
Inert objects are ignored. By doing so, we mistakenly returned too
early and missed some FD cleanup logic. This patch ensures that any
outstanding FDs are always closed by moving its logic outside of the
message handling routine.
2026-02-03 16:26:56 +01:00
Michael Alexsander
e50af99ff2
Convert the bottom VCS dock to a EditorDock and tie it with the Commit dock
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
2026-02-03 12:13:44 -03:00
Fredia Huya-Kouadio
feb8e6ff13
Deprecate the Android studio dev buildtype
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The project is setup in Android Studio with three buildtypes:
- `release` for release builds of the engine
- `debug` for debug builds of the engine with `dev_mode`, `dev_build`, and `debug_symbols` disabled
- `dev` for debug builds of the engine with `dev_mode`, `dev_build`, and `debug_symbols` enabled
This commit deprecates and removes the `dev` buildtype and instead enables `dev_mode`, `dev_build`, and `debug_symbols` for the `debug` buildtype when building with Android Studio.
The `release` buildtype has also been updated such that a `release` build built with Android Studio and signed with non-production keys can be installed side-by-side with a production-signed release (e.g: from the store).
2026-02-03 06:55:00 -08:00
A Thousand Ships
d3924468a4
[Input] Handle invalid input/ settings correctly
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This prefix is reserved for events
2026-02-03 15:38:09 +01:00
kobewi
d6975dac11
Add FilterLineEdit to unify editor filter field navigation
2026-02-03 15:37:20 +01:00
Thaddeus Crews
0304036bed
Merge pull request #115773 from mihe/jolt/codeowners
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Assign Jolt Physics team as code owner where appropriate
2026-02-03 08:14:05 -06:00
Thaddeus Crews
4c5f4e61ad
Merge pull request #115608 from ryevdokimov/fix-skeleton
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Fix `Skeleton3D` Edit Mode bone buttons have priority over transform gizmo
2026-02-03 08:14:04 -06:00
Thaddeus Crews
9c1528f787
Merge pull request #115763 from Hrothdel/fix-untyped-method-overrides
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Inherit parent method return types for untyped overrides
2026-02-03 08:14:03 -06:00
Thaddeus Crews
2f3fc6504d
Merge pull request #115793 from kitbdev/fix-text-editor-goto-crash
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Fix Go To Line crash
2026-02-03 08:14:02 -06:00
Thaddeus Crews
3a2865861d
Merge pull request #113873 from RyanVail/joycon-serial-number
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Input: Add serial number to `joy_info`
2026-02-03 08:14:01 -06:00
Thaddeus Crews
ace9a93ff3
Merge pull request #115784 from TokageItLab/fix-skeledit-flag
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Remove unneeded checks for undo-redo history from Skeleton3DEditor
2026-02-03 08:14:01 -06:00
Thaddeus Crews
0a843c13f8
Merge pull request #111464 from LiveTrower/clearcoat-improvements
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Clearcoat improvements and fixes
2026-02-03 08:14:00 -06:00
Thaddeus Crews
ed42d3dbe0
Merge pull request #115749 from bruvzg/font_size_reuse_face
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[TextServer] Reuse `FT_Face` and data for all font sizes.
2026-02-03 08:13:58 -06:00
Thaddeus Crews
c4e9378020
Merge pull request #107234 from jon1solution/select-near-lights-gles3-mobile
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Select relevant 3D lights per mesh on GLES3 and Mobile renderers
2026-02-03 08:13:57 -06:00
Thaddeus Crews
b4a81b2070
Merge pull request #115778 from KoBeWi/_name
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Fix wrong base type when creating script
2026-02-03 08:13:56 -06:00
Michael Alexsander
cdcab44e9b
Fix wrong size on Container nodes due to late cache update
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Co-authored-by: kit <kitbdev@gmail.com >
2026-02-03 10:55:02 -03:00
Thaddeus Crews
ea6fec22ef
Input: Added serial number to joy_info
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Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-Authored-By: RyanVail <111651152+ryanvail@users.noreply.github.com >
2026-02-03 07:37:15 -06:00
BrotherShort
004f606d4e
Give tree's hovered_pos a negative default value.
2026-02-03 21:05:10 +08:00
Simon Döhl
510639bd95
fix highlighter regression
2026-02-03 10:16:35 +01:00
kit
49b68479a4
Fix Go To Line crash
2026-02-02 21:17:30 -05:00
Silc Lizard (Tokage) Renew
a9630eac57
Remove unneeded checks for undo-redo history from Skeleton3DEditor
2026-02-03 08:23:20 +09:00
kobewi
afdc1d6456
Fix wrong base type when creating script
2026-02-02 22:59:57 +01:00
Mikael Hermansson
473609d68f
Assign Jolt Physics team as code owner where appropriate
2026-02-02 21:17:28 +01:00
Leonard Pop
058a46f154
Inherit parent method return types for untyped overrides
2026-02-02 21:34:37 +02:00
Thaddeus Crews
3c5e561024
Merge pull request #115765 from bruvzg/fp_ios
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Disable FP contraction (iOS/visionOS)
2026-02-02 12:57:31 -06:00
Thaddeus Crews
cbfc64fd6e
Merge pull request #115699 from ryevdokimov/fix-set-history-unsaved
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Fix `mark_scene_as_unsaved()` not working with `Reload Saved Screen`
2026-02-02 12:57:30 -06:00
Thaddeus Crews
77f596abc5
Merge pull request #115729 from Manik2607/fix-current-line-highlight-gutter
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Fix current line highlight not extending into gutter
2026-02-02 12:57:29 -06:00
Thaddeus Crews
f95b964572
Merge pull request #115758 from KoBeWi/autopen
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Add setting for automatically opening scripts
2026-02-02 12:57:29 -06:00
Thaddeus Crews
b719f94bfe
Merge pull request #115757 from blueskythlikesclouds/fix-accidental-write-combined-read
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Fix accidental write-combined memory reads in canvas renderer.
2026-02-02 12:57:28 -06:00
Thaddeus Crews
42b5f64835
Merge pull request #115692 from Scrawach/fix-local-const-invisible-in-debugger
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Fix null values for local const in debugger
2026-02-02 12:57:27 -06:00
Thaddeus Crews
e6d4e7d37f
Merge pull request #115751 from syntaxerror247/bad-file-descriptor
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Android: Fix `Bad file descriptor` in SAF/MediaStore in long term access
2026-02-02 12:57:25 -06:00
Thaddeus Crews
0c6cc34e92
Merge pull request #114917 from TheDying0fLight/merge-shader-and-text-editors
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Refactor `TextEditor` and `ScriptTextEditor`
2026-02-02 12:57:24 -06:00
Thaddeus Crews
379b5fa814
Merge pull request #115714 from Chubercik/libpng-1.6.54
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libpng: Update to 1.6.54
2026-02-02 12:57:23 -06:00
Thaddeus Crews
f3d72eb13a
Merge pull request #115266 from Nintorch/fix-joypad-editor-tooltips
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Fix editor tooltips disappearing with joypad button presses
2026-02-02 12:57:23 -06:00
Thaddeus Crews
c37b78b525
Merge pull request #115681 from 0xAlexisSys/minor-spelling-mistake-fix
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Fix "subresources" misspelling in `Resource.DEEP_DUPLICATE_NONE` docs
2026-02-02 12:57:21 -06:00
Robert Yevdokimov
5a4537cbc7
Add anti-aliasing to transform gizmo rotation arc
2026-02-02 13:01:19 -05:00
Pāvels Nadtočajevs
abdc01b9f7
Disable FP contraction (iOS/visionOS)
2026-02-02 19:06:29 +02:00
jon1solution
979d3e58d0
Keeping the top N lights per mesh in the culling phase.
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Previously, each mesh was paired up with the first N of each Omni- and Spot-lights.
Now each light is scored based on its distance to the mesh, energy, and range.
The new code uses a heap to track the best N lights (of each type) for predictability.
2026-02-02 08:59:30 -08:00
Silc Lizard (Tokage) Renew
381ad1e4b5
Fix LookAtModifier3D / AimModifier3D forward vector
2026-02-02 22:38:47 +09:00
Rémi Verschelde
63e7936e18
Revert "Improve performance of CSharpLanguage::reload_assemblies"
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This reverts commit f68bf2f545 .
This seems to trigger occasional editor crashes.
Fixes #115460 .
2026-02-02 14:21:27 +01:00
kobewi
14afee66c4
Add setting for automatically opening scripts
2026-02-02 14:11:40 +01:00
Skyth
482d9313a2
Fix accidental write-combined memory reads in canvas renderer.
2026-02-02 15:55:12 +03:00
Manik Sharma
4dfbd909ac
Fix current line highlight not extending into gutter
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Fixes regression where current line highlight no longer extends
into the gutter area. The highlight now starts from 0 instead of
xmargin_beg, making it extend all the way to the left edge.
This restores the 4.5.1 behavior where the current line highlight
spans the entire line including the gutter area and left margin.
2026-02-02 16:33:56 +05:30