Commit Graph

16932 Commits

Author SHA1 Message Date
Thaddeus Crews bfa43726c1 Merge pull request #104971 from Ivorforce/camera-texture-editor-lazy
Automatically activate camera monitoring when using `CameraTexture`
2025-04-25 11:36:02 -05:00
Thaddeus Crews 04bcd4cea6 Merge pull request #105725 from bruvzg/sc_grad
Use same oversampling granularity as fonts use for `SVGTexture`s .
2025-04-25 11:35:59 -05:00
Thaddeus Crews 8847e65ff4 Merge pull request #105644 from lazarosY/interpolation
Fix the Animation Optimization results for Nearest and Cubic Interpolation
2025-04-24 17:18:47 -05:00
kobewi 2ed4ed8cd0 Improve Window's _validate_property() 2025-04-24 23:05:48 +02:00
Pāvels Nadtočajevs 98817a54f0 Use same oversampling granularity as fonts use for SVGTextures . 2025-04-24 21:23:25 +03:00
Thaddeus Crews 37a70edc11 Nearest and linear interpolation optimization
Nearest and linear interpolation optimization
2025-04-24 19:30:23 +03:00
Thaddeus Crews 1f787b63a5 Merge pull request #104895 from stuartcarnie/scene_debugger_handlers
Editor: Refactor `SceneDebugger::parse_message` into handler functions
2025-04-24 09:09:32 -05:00
Thaddeus Crews 013f7a6343 Merge pull request #105630 from KoBeWi/clearer_dialog
FileDialog code cleanup
2025-04-24 09:09:31 -05:00
Thaddeus Crews d9122205ec Merge pull request #105656 from Koyper/fix_line_edit_text_edit_composite_character_backspace_delete
[LineEdit/TextEdit] Add composite character backspace delete and get composite character positions
2025-04-24 09:09:30 -05:00
Thaddeus Crews e8240fdd00 Merge pull request #105516 from tehKaiN/unify_scrollbar_scrollcontainer_scroll_delta
Unify ScrollBar/ScrollContainer scroll delta
2025-04-24 09:09:29 -05:00
Lukas Tenbrink e9e455823e Automatically activate camera monitoring when using CameraTexture. 2025-04-24 00:22:44 +02:00
Koyper b668f45fd0 Fix LineEdit and TextEdit composite character backspace delete. 2025-04-23 15:14:09 -05:00
Pāvels Nadtočajevs e6d3cf63fb [ColorPicker, macOS] Add link to request required screen recording permission. 2025-04-23 22:25:10 +03:00
KaiN b6b3b0e0d6 Unify ScrollBar/ScrollContainer scroll delta 2025-04-23 21:15:44 +02:00
kobewi e565ee86ce FileDialog code cleanup 2025-04-23 19:28:14 +02:00
Thaddeus Crews 841c29d62c Merge pull request #104985 from Ivorforce/stringname-always-string
Always use `String` as `StringName` backing internally.
2025-04-23 12:01:27 -05:00
Lukas Tenbrink 91fe434a86 Always use String as StringName backing internally. 2025-04-23 14:57:03 +02:00
Pāvels Nadtočajevs 5b49fd4207 Selectively apply FOCUS_ACCESSIBILITY to the Labels instead of setting it by default. 2025-04-23 12:47:31 +03:00
Thaddeus Crews 1f7a8eac9d Merge pull request #101973 from clayjohn/sky-material-opt
Optimize ProceduralSkyMaterial by removing uses of acos and simplifying logic
2025-04-22 18:25:51 -05:00
Thaddeus Crews fdf8f3ac73 Merge pull request #105089 from Summersay415/current-anim
Fix `current_animation_changed` emission on animation finish
2025-04-22 18:25:48 -05:00
Thaddeus Crews 355a98faed Merge pull request #105640 from scgm0/SvgTexture-not-in-3D
SvgTexture not in 3D
2025-04-22 10:44:26 -05:00
Thaddeus Crews 4d48c8f69a Merge pull request #102240 from KoBeWi/RAWR
Fix ColorPicker sliders in overbright RGB
2025-04-22 10:44:24 -05:00
scgm0 42ff52a079 SvgTexture not in 3D 2025-04-22 17:50:43 +08:00
Thaddeus Crews 8ff4ea8a4a Merge pull request #97763 from Geometror/fix-gn-child-vis-conn-update
Fix `GraphEdit` connections not updating when a child of `GraphNode` goes invisible or changes size
2025-04-21 08:24:24 -05:00
Thaddeus Crews 0cc292f880 Merge pull request #105272 from lodetrick/add_section_toggle
Add enable checkboxes to editor sections
2025-04-21 08:24:20 -05:00
Thaddeus Crews 47c0da6c9d Merge pull request #105375 from bruvzg/svg_scale_tx
Implement `SVGTexture` auto-scalable with font oversampling.
2025-04-21 08:24:18 -05:00
Thaddeus Crews f807754c1b Merge pull request #105237 from ibrahn/popup-drop-shadow-fix
Fix shadow offset larger than shadow size in PopupMenu and PopupPanel.
2025-04-21 08:24:16 -05:00
Thaddeus Crews 05f8b3e561 Merge pull request #105482 from maxpiepenbrink/fix-canvas-translate-regression
Fix regression causing jittery canvas transforms
2025-04-21 08:24:15 -05:00
Thaddeus Crews 8aaae4f4f3 Merge pull request #98560 from Koyper/tree_relationship_line_fix
[Tree] Fix relationship lines 1px width draw bug when MSAA anti aliasing is enabled
2025-04-21 08:24:06 -05:00
Pāvels Nadtočajevs 24bb0d5c4f Use SVGTextures for editor and default theme icons. 2025-04-19 12:48:24 +03:00
Pāvels Nadtočajevs 9f5048fb36 Implement SVGTexture auto-scalable with font oversampling. 2025-04-19 12:42:54 +03:00
Thaddeus Crews d3ee6af73c Merge pull request #105524 from yahkr/bbcode_br
Add [br] to bbcode parsing for `rich_text_label`
2025-04-18 12:21:29 -05:00
Thaddeus Crews 1e8b7fe5a0 Merge pull request #101582 from Flynsarmy/recursive_transition_wording
Improve wording on recursive transition detection warning
2025-04-18 12:21:26 -05:00
yahkr fc051c8b36 Add [br] to bbcode parsing for rich_Text_label 2025-04-18 09:59:47 -04:00
clayjohn 6fede0b951 Optimize SkyMaterials by removing uses of acos and simplifying logic
The results looks almost the same and run much faster.
2025-04-17 22:50:11 -07:00
Max Piepenbrink cf8455c52d Fix regression causing jittery canvas transforms
This PR https://github.com/godotengine/godot/pull/104451 introduced
a tricky regression. Canvas item transforms could risk not being
updated for multiple frames due to the conditional on the line
in this commit. Before the "approx_pos|size_changed" fix, the
transform would get updated incidentally either way. But now there's
a gap where (pos_changed && !size_changed) may not be true for a few
frames and there's nothing else left to trigger a transform update.

The fix is quite simple, for updating the canvas item transform
we remain trigger happy around position changes, but respect the
approx_size_changed.
2025-04-16 23:59:05 -07:00
Thaddeus Crews c5c1cd4440 Merge pull request #105453 from reduz/signals-thread-safe
Add thread safety to Object signals
2025-04-16 15:39:22 -05:00
Thaddeus Crews 4d55d9865b Merge pull request #105304 from KoBeWi/≥
Fix `exp_edit` description
2025-04-16 15:39:21 -05:00
Thaddeus Crews 3c0652699a Merge pull request #103967 from HolonProduction/window-focus
GUI: Fix focus cycle through window
2025-04-16 10:45:17 -05:00
Thaddeus Crews 11cb8140b8 Merge pull request #105370 from yuantianle/fix-graphnodes-connected-to-headers-rather-than-ports
Fix GraphNode frag/vert port positions misaligned
2025-04-16 10:45:16 -05:00
Thaddeus Crews 7d4ba0759c Merge pull request #105322 from bruvzg/remove_dbg_draw
Remove debug focus rect draws from MenuBar and GraphNode.
2025-04-16 10:45:12 -05:00
Thaddeus Crews 00bd421089 Merge pull request #105222 from kitbdev/fix-mouse-filter-recursive-and-rename
Fix and rename mouse filter recursive behavior and focus mode recursive behavior
2025-04-16 10:45:12 -05:00
Juan 2f39d8ebef Add thread safety to Object signals
* It turns out the majority of this work was done already by AThousandShips as part of #89451. This allows to do lock-less emitting of signals.
* This means, that only the signal map needs to be protected, making the task simple and without risk of deadlocks, or affecting performance.
* Objects can choose to not protect signals for performance (as example Node uses thread guards for protection, so these signals are not thread safe).
2025-04-16 17:14:44 +02:00
yuantianle 6e1fb68f65 Fix GraphNode frag/vert port positions misaligned
Issue conclusion: GraphNode port connections appear misaligned when switching between vertex and fragment modes, only realigning after zoom or layout refresh.

Investigation: The root cause was due to port positions being calculated before child layouts had finalized, resulting in inaccurate Y positions for ports. The original implementation relied on Control::position.y, which was not yet updated during the initial layout pass.

Explaination: This fix computes vertical offset using titlebar and stylebox sizes instead, ensuring port alignment is correct immediately after layout, without relying on zoom-triggered re-layouts.

Resolves: #105232

Add layout mode check to distinguish GraphEditor and ShaderGraphEditor

Fix port position calculation by distinguishing between GraphEditor and ShaderGraphEditor layouts.

Due to differences in layout flow and update timing (CPU vs GPU), ShaderGraphEditor requires manual vertical offset calculation, while standard GraphEditor can directly get the actual child positions after layout in run time.

This change adds a layout mode check (`is_using_resort_layout) to determine the appropriate method for computing port positions.

Fixed nits using cached values and removed redundant condition variable definition.

Add comment for the condition checking.
2025-04-15 14:25:05 -07:00
cier ebe9370724 Add enable checkboxes to editor sections
Fixes https://github.com/godotengine/godot-proposals/issues/4173
2025-04-15 13:49:41 -07:00
HolonProduction 6b9641d364 Fix focus cycle through window 2025-04-15 20:24:32 +02:00
Thaddeus Crews 039d9ffd30 Merge pull request #104317 from pafuent/fixing_wrong_focus_style_clipping_on_scroll_container
Fix `ScrollContainer` focus border issue
2025-04-15 12:28:50 -05:00
Thaddeus Crews c6341f49a1 Merge pull request #105337 from L2750558108/pr-fix-duplicate-in-node
Replace duplicate code of `is_ancestor_of()` in node.cpp
2025-04-15 12:28:49 -05:00
Thaddeus Crews aba5841b34 Merge pull request #105323 from bruvzg/rtl_right_trim
[RTL] Fix VC_GLYPHS_RTL visible character trimming mode.
2025-04-15 12:28:48 -05:00
Thaddeus Crews 0737ebeb17 Merge pull request #105409 from timoschwarzer/fix/typo-oversampling
Fix typo ovrsampling → oversampling
2025-04-15 12:28:43 -05:00