Thaddeus Crews
bfa43726c1
Merge pull request #104971 from Ivorforce/camera-texture-editor-lazy
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Automatically activate camera monitoring when using `CameraTexture`
2025-04-25 11:36:02 -05:00
Thaddeus Crews
04bcd4cea6
Merge pull request #105725 from bruvzg/sc_grad
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Use same oversampling granularity as fonts use for `SVGTexture`s .
2025-04-25 11:35:59 -05:00
Thaddeus Crews
8847e65ff4
Merge pull request #105644 from lazarosY/interpolation
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Fix the Animation Optimization results for Nearest and Cubic Interpolation
2025-04-24 17:18:47 -05:00
kobewi
2ed4ed8cd0
Improve Window's _validate_property()
2025-04-24 23:05:48 +02:00
Pāvels Nadtočajevs
98817a54f0
Use same oversampling granularity as fonts use for SVGTextures .
2025-04-24 21:23:25 +03:00
Thaddeus Crews
37a70edc11
Nearest and linear interpolation optimization
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Nearest and linear interpolation optimization
2025-04-24 19:30:23 +03:00
Thaddeus Crews
1f787b63a5
Merge pull request #104895 from stuartcarnie/scene_debugger_handlers
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Editor: Refactor `SceneDebugger::parse_message` into handler functions
2025-04-24 09:09:32 -05:00
Thaddeus Crews
013f7a6343
Merge pull request #105630 from KoBeWi/clearer_dialog
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FileDialog code cleanup
2025-04-24 09:09:31 -05:00
Thaddeus Crews
d9122205ec
Merge pull request #105656 from Koyper/fix_line_edit_text_edit_composite_character_backspace_delete
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[LineEdit/TextEdit] Add composite character backspace delete and get composite character positions
2025-04-24 09:09:30 -05:00
Thaddeus Crews
e8240fdd00
Merge pull request #105516 from tehKaiN/unify_scrollbar_scrollcontainer_scroll_delta
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Unify ScrollBar/ScrollContainer scroll delta
2025-04-24 09:09:29 -05:00
Lukas Tenbrink
e9e455823e
Automatically activate camera monitoring when using CameraTexture.
2025-04-24 00:22:44 +02:00
Koyper
b668f45fd0
Fix LineEdit and TextEdit composite character backspace delete.
2025-04-23 15:14:09 -05:00
Pāvels Nadtočajevs
e6d3cf63fb
[ColorPicker, macOS] Add link to request required screen recording permission.
2025-04-23 22:25:10 +03:00
KaiN
b6b3b0e0d6
Unify ScrollBar/ScrollContainer scroll delta
2025-04-23 21:15:44 +02:00
kobewi
e565ee86ce
FileDialog code cleanup
2025-04-23 19:28:14 +02:00
Thaddeus Crews
841c29d62c
Merge pull request #104985 from Ivorforce/stringname-always-string
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Always use `String` as `StringName` backing internally.
2025-04-23 12:01:27 -05:00
Lukas Tenbrink
91fe434a86
Always use String as StringName backing internally.
2025-04-23 14:57:03 +02:00
Pāvels Nadtočajevs
5b49fd4207
Selectively apply FOCUS_ACCESSIBILITY to the Labels instead of setting it by default.
2025-04-23 12:47:31 +03:00
Thaddeus Crews
1f7a8eac9d
Merge pull request #101973 from clayjohn/sky-material-opt
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Optimize ProceduralSkyMaterial by removing uses of acos and simplifying logic
2025-04-22 18:25:51 -05:00
Thaddeus Crews
fdf8f3ac73
Merge pull request #105089 from Summersay415/current-anim
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Fix `current_animation_changed` emission on animation finish
2025-04-22 18:25:48 -05:00
Thaddeus Crews
355a98faed
Merge pull request #105640 from scgm0/SvgTexture-not-in-3D
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SvgTexture not in 3D
2025-04-22 10:44:26 -05:00
Thaddeus Crews
4d48c8f69a
Merge pull request #102240 from KoBeWi/RAWR
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Fix ColorPicker sliders in overbright RGB
2025-04-22 10:44:24 -05:00
scgm0
42ff52a079
SvgTexture not in 3D
2025-04-22 17:50:43 +08:00
Thaddeus Crews
8ff4ea8a4a
Merge pull request #97763 from Geometror/fix-gn-child-vis-conn-update
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Fix `GraphEdit` connections not updating when a child of `GraphNode` goes invisible or changes size
2025-04-21 08:24:24 -05:00
Thaddeus Crews
0cc292f880
Merge pull request #105272 from lodetrick/add_section_toggle
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Add enable checkboxes to editor sections
2025-04-21 08:24:20 -05:00
Thaddeus Crews
47c0da6c9d
Merge pull request #105375 from bruvzg/svg_scale_tx
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Implement `SVGTexture` auto-scalable with font oversampling.
2025-04-21 08:24:18 -05:00
Thaddeus Crews
f807754c1b
Merge pull request #105237 from ibrahn/popup-drop-shadow-fix
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Fix shadow offset larger than shadow size in PopupMenu and PopupPanel.
2025-04-21 08:24:16 -05:00
Thaddeus Crews
05f8b3e561
Merge pull request #105482 from maxpiepenbrink/fix-canvas-translate-regression
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Fix regression causing jittery canvas transforms
2025-04-21 08:24:15 -05:00
Thaddeus Crews
8aaae4f4f3
Merge pull request #98560 from Koyper/tree_relationship_line_fix
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[Tree] Fix relationship lines 1px width draw bug when MSAA anti aliasing is enabled
2025-04-21 08:24:06 -05:00
Pāvels Nadtočajevs
24bb0d5c4f
Use SVGTextures for editor and default theme icons.
2025-04-19 12:48:24 +03:00
Pāvels Nadtočajevs
9f5048fb36
Implement SVGTexture auto-scalable with font oversampling.
2025-04-19 12:42:54 +03:00
Thaddeus Crews
d3ee6af73c
Merge pull request #105524 from yahkr/bbcode_br
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Add [br] to bbcode parsing for `rich_text_label`
2025-04-18 12:21:29 -05:00
Thaddeus Crews
1e8b7fe5a0
Merge pull request #101582 from Flynsarmy/recursive_transition_wording
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Improve wording on recursive transition detection warning
2025-04-18 12:21:26 -05:00
yahkr
fc051c8b36
Add [br] to bbcode parsing for rich_Text_label
2025-04-18 09:59:47 -04:00
clayjohn
6fede0b951
Optimize SkyMaterials by removing uses of acos and simplifying logic
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The results looks almost the same and run much faster.
2025-04-17 22:50:11 -07:00
Max Piepenbrink
cf8455c52d
Fix regression causing jittery canvas transforms
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This PR https://github.com/godotengine/godot/pull/104451 introduced
a tricky regression. Canvas item transforms could risk not being
updated for multiple frames due to the conditional on the line
in this commit. Before the "approx_pos|size_changed" fix, the
transform would get updated incidentally either way. But now there's
a gap where (pos_changed && !size_changed) may not be true for a few
frames and there's nothing else left to trigger a transform update.
The fix is quite simple, for updating the canvas item transform
we remain trigger happy around position changes, but respect the
approx_size_changed.
2025-04-16 23:59:05 -07:00
Thaddeus Crews
c5c1cd4440
Merge pull request #105453 from reduz/signals-thread-safe
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Add thread safety to Object signals
2025-04-16 15:39:22 -05:00
Thaddeus Crews
4d55d9865b
Merge pull request #105304 from KoBeWi/≥
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Fix `exp_edit` description
2025-04-16 15:39:21 -05:00
Thaddeus Crews
3c0652699a
Merge pull request #103967 from HolonProduction/window-focus
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GUI: Fix focus cycle through window
2025-04-16 10:45:17 -05:00
Thaddeus Crews
11cb8140b8
Merge pull request #105370 from yuantianle/fix-graphnodes-connected-to-headers-rather-than-ports
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Fix GraphNode frag/vert port positions misaligned
2025-04-16 10:45:16 -05:00
Thaddeus Crews
7d4ba0759c
Merge pull request #105322 from bruvzg/remove_dbg_draw
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Remove debug focus rect draws from MenuBar and GraphNode.
2025-04-16 10:45:12 -05:00
Thaddeus Crews
00bd421089
Merge pull request #105222 from kitbdev/fix-mouse-filter-recursive-and-rename
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Fix and rename mouse filter recursive behavior and focus mode recursive behavior
2025-04-16 10:45:12 -05:00
Juan
2f39d8ebef
Add thread safety to Object signals
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* It turns out the majority of this work was done already by AThousandShips as part of #89451 . This allows to do lock-less emitting of signals.
* This means, that only the signal map needs to be protected, making the task simple and without risk of deadlocks, or affecting performance.
* Objects can choose to not protect signals for performance (as example Node uses thread guards for protection, so these signals are not thread safe).
2025-04-16 17:14:44 +02:00
yuantianle
6e1fb68f65
Fix GraphNode frag/vert port positions misaligned
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Issue conclusion: GraphNode port connections appear misaligned when switching between vertex and fragment modes, only realigning after zoom or layout refresh.
Investigation: The root cause was due to port positions being calculated before child layouts had finalized, resulting in inaccurate Y positions for ports. The original implementation relied on Control::position.y, which was not yet updated during the initial layout pass.
Explaination: This fix computes vertical offset using titlebar and stylebox sizes instead, ensuring port alignment is correct immediately after layout, without relying on zoom-triggered re-layouts.
Resolves : #105232
Add layout mode check to distinguish GraphEditor and ShaderGraphEditor
Fix port position calculation by distinguishing between GraphEditor and ShaderGraphEditor layouts.
Due to differences in layout flow and update timing (CPU vs GPU), ShaderGraphEditor requires manual vertical offset calculation, while standard GraphEditor can directly get the actual child positions after layout in run time.
This change adds a layout mode check (`is_using_resort_layout) to determine the appropriate method for computing port positions.
Fixed nits using cached values and removed redundant condition variable definition.
Add comment for the condition checking.
2025-04-15 14:25:05 -07:00
cier
ebe9370724
Add enable checkboxes to editor sections
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Fixes https://github.com/godotengine/godot-proposals/issues/4173
2025-04-15 13:49:41 -07:00
HolonProduction
6b9641d364
Fix focus cycle through window
2025-04-15 20:24:32 +02:00
Thaddeus Crews
039d9ffd30
Merge pull request #104317 from pafuent/fixing_wrong_focus_style_clipping_on_scroll_container
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Fix `ScrollContainer` focus border issue
2025-04-15 12:28:50 -05:00
Thaddeus Crews
c6341f49a1
Merge pull request #105337 from L2750558108/pr-fix-duplicate-in-node
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Replace duplicate code of `is_ancestor_of()` in node.cpp
2025-04-15 12:28:49 -05:00
Thaddeus Crews
aba5841b34
Merge pull request #105323 from bruvzg/rtl_right_trim
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[RTL] Fix VC_GLYPHS_RTL visible character trimming mode.
2025-04-15 12:28:48 -05:00
Thaddeus Crews
0737ebeb17
Merge pull request #105409 from timoschwarzer/fix/typo-oversampling
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Fix typo ovrsampling → oversampling
2025-04-15 12:28:43 -05:00