Thaddeus Crews
071b605cdd
Merge pull request #94062 from dalexeev/core-mark-script-as-internal
...
Core: Mark property `script` as internal
2026-02-05 09:32:33 -06:00
Thaddeus Crews
79eb6694a1
Merge pull request #112381 from Ivorforce/no-right-align
...
Don't right-align escaped newlines (e.g. for `#define`)
2026-02-05 09:18:36 -06:00
Danil Alexeev
6fa2cc77e9
Core: Mark property script as internal
2026-02-05 16:17:22 +03:00
Lukas Tenbrink
c5df0cb82b
Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
2026-02-04 19:31:28 +01:00
kobewi
d6975dac11
Add FilterLineEdit to unify editor filter field navigation
2026-02-03 15:37:20 +01:00
Nintorch
008266c4fe
Fix editor tooltips disappearing with joypads
2026-01-22 18:51:55 +05:00
passivestar
d378cbca65
Add type variations for editor help in tooltips
2026-01-09 17:28:05 +04:00
Rémi Verschelde
d09a3d83ff
Merge pull request #113574 from YeldhamDev/take_the_hint
...
Enable scroll hints for several parts of the editor
2025-12-09 19:32:11 +01:00
Rémi Verschelde
66b6ea492f
Merge pull request #113706 from lodetrick/unused-and-forgotten
...
Codestyle: Remove unused private variables in `godot/editor`
2025-12-09 17:17:18 +01:00
Michael Alexsander
f187b8b2bf
Enable scroll hints for several parts of the editor
2025-12-09 10:55:26 -03:00
Logan Detrick
17c7a3b817
Remove unused private variables in godot/editor
2025-12-07 02:55:08 -08:00
Pāvels Nadtočajevs
330a19f362
[Editor HelpBit] Open online documentation if script editor is not available.
2025-12-05 12:10:28 +02:00
Thaddeus Crews
bf10defa6d
Merge pull request #113433 from arkology/editor-help-single-focus
...
`EditorHelp`: Scroll to the only result found every time
2025-12-02 11:51:56 -06:00
arkology
eb00eb9a68
EditorHelp: Scroll to the only result found every time
2025-12-02 08:00:43 +00:00
arkology
e435015476
Expand Hide button in EditorHelp search
2025-12-02 07:09:37 +00:00
风青山
81f727b6dd
Fix the returned controls of EditorHelpBitTooltip::show_tooltip() were not freed in ScriptTextEditor
...
The returned control is an orphan node, which is to make the standard tooltip invisible.
2025-11-23 23:31:59 +08:00
kobewi
54c2eaee4d
Don't expose underscored signals
2025-11-14 18:52:42 +01:00
Danil Alexeev
0b20ae2e87
Add missing warning about copying packed arrays to EditorHelpBit
2025-11-11 14:23:56 +03:00
AdvanceControl
8a6d044fa1
Fix crash for classes without an icon
2025-11-04 00:30:11 +01:00
LuoZhihao
ce2fae79b1
Fallback to parent class icon by default for gdextension
2025-10-31 18:03:32 +08:00
Michael Alexsander
6353f0385b
Update documentation pages when switching themes
2025-10-28 22:34:27 -03:00
Jason Weiler
877468ab35
Adding a vertical splitter to the create node dialog so the descriptions are easier to read
...
Adding a vertical splitter to the create node dialog so the descriptions are easier to read
clang-format conformity
2025-10-20 11:55:47 -04:00
Thaddeus Crews
20430236e7
Merge pull request #107999 from timothyqiu/translation-cleanup
...
Clean up editor translation related methods
2025-10-15 16:31:09 -05:00
Lukas Tenbrink
9843a016f5
Reorder registration of types, to register supertypes before subtypes.
2025-10-09 11:50:32 +02:00
Haoyu Qiu
3f03260a21
Cleanup editor translation related methods
...
- Unify logic for loading editor/property/doc/extractable translations.
- Replace legacy `TranslationServer` methods with translation domains for internal translations.
- Only pre-create editor/property/doc translation domains in editor builds.
- Prevent adding `null` translation.
- Fixes potential loading of duplicated editor translations.
- Add internal `has_translation_for_locale()` instead of calling `get_loaded_translations().has()`.
2025-09-18 20:27:09 +08:00
Yufeng Ying
a50fc5acd8
Change ClassDB::get_class_list and related stuff.
2025-09-16 15:00:33 +08:00
Lukas Tenbrink
527f4e9e68
Update class reference contribution link.
2025-09-10 16:50:44 +02:00
Giganzo
c21a03361a
Add hover styles to buttons in Script/Shader editor
2025-08-16 15:05:07 +02:00
Pāvels Nadtočajevs
3b12b3402f
Forward mouse events to embedded no-focus windows.
2025-08-05 22:31:44 +03:00
kobewi
0a94243d60
Don't update script documentation when exporting
2025-07-16 18:16:39 +02:00
Dery Almas
cf48f5a102
Disable tooltip fitting if FEATURE_SELF_FITTING_WINDOWS is available
2025-07-15 11:44:56 +02:00
A Thousand Ships
f11aff3841
Editor: Restructure editor code
...
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Rémi Verschelde
cfd84625f0
Move DocData and Collada out of their subfolders
...
Now that the unused DocDump was removed, the `editor/doc` subfolder is
redundant.
Similarly, there's no reason for Collada to have a subfolder for itself
when glTF or OBJ don't.
2020-03-24 09:56:04 +01:00
Rémi Verschelde
9d24541597
Remove unused classes and stray headers
...
Found by reviewing headers with 1 or less matching includes:
```
find -name thirdparty -prune -o -name "*.h" -exec basename {} \; | sort -u > headers
for header in $(cat headers); do echo "$header: "; rg -l "#include \"(.*/)?$header\"" | wc -l; done > list-includes
```
2020-03-24 09:50:51 +01:00
Rémi Verschelde
cb282c6ef0
Style: Set clang-format Standard to Cpp11
...
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.
Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
Rémi Verschelde
788765709d
DocData: Fix serialization of Variant default values
...
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com >
2020-03-09 10:52:44 +01:00
Rémi Verschelde
6c8f2ae53a
Update docs and bindings for new integer vector types
2020-02-25 15:27:29 +01:00
Juan Linietsky
33b5c57199
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
...
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
Juan Linietsky
3c0059650d
Added StringName as a variant type.
...
Also changed all relevant properties defined manually to StringName.
2020-02-21 14:25:29 +01:00
Juan Linietsky
69c95f4b4c
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
Juan Linietsky
3205a92ad8
PoolVector is gone, replaced by Vector
...
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Rémi Verschelde
dacfdd8f33
doc: Only encode version branch (x.y) in class header
...
This avoids a big diff on patch version updates.
2020-02-14 17:38:21 +01:00
Juan Linietsky
6deffa62fb
Several fixes to 3D rendering, and multimesh implementation.
2020-02-11 12:01:22 +01:00
Juan Linietsky
3f335ce3d4
Texture refactor
...
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Rémi Verschelde
4cee1cda5e
Merge pull request #35589 from akien-mga/doc-drop-category-property
...
doc: Drop unused 'category' property from header
2020-01-26 16:34:13 +01:00
Rémi Verschelde
09ced94dd4
doc: Do not expose Variant::NIL as a type in the class reference
...
Fix signals Variant arguments incorrectly listed as Nil.
Fixes #12520 .
2020-01-26 16:08:11 +01:00
Rémi Verschelde
2d20fc39aa
doc: Drop unused 'category' property from header
...
We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Bojidar Marinov
b4770c0a27
Add settings from SceneTree in the documentation
...
Fixes #35439
2020-01-22 22:37:56 +02:00
Bojidar Marinov
387ee7d763
Get real default values for project settings in documentation
...
Also, ignore custom project settings and values for input/ entries
Fixes #34154
2020-01-22 15:57:10 +02:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
...
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00