Commit Graph

39 Commits

Author SHA1 Message Date
kobewi
d6975dac11 Add FilterLineEdit to unify editor filter field navigation 2026-02-03 15:37:20 +01:00
Thaddeus Crews
e36d624a30 Merge pull request #115607 from Ivorforce/sunless-sky
Remove `sky.h` include from `environment.h`, to speed up compile time.
2026-01-30 09:32:14 -06:00
Lukas Tenbrink
1d840aae3a Remove sky.h include from environment.h, to speed up compile time. 2026-01-30 00:05:55 +01:00
Colin O'Rourke
63f6e3691c DrawableTextures
Implementing DrawableTextures based on: https://github.com/godotengine/godot-proposals/issues/7379
2026-01-29 01:16:06 -08:00
Nintorch
eb019511ed Optimize files that #include input.h header 2026-01-28 14:21:00 +05:00
Thaddeus Crews
07a2c75ec4 Merge pull request #115326 from Chaosus/vs_spatial_all_in_shadow_pass
[VisualShader] Add `in_shadow_pass` spatial input
2026-01-27 09:04:23 -06:00
Chaosus
f91f2861cf [VisualShader] Add in_shadow_pass spatial input 2026-01-24 12:38:36 +03:00
Chaosus
4f0a0367fd [VisualShader] Add specular_amount spatial light input 2026-01-24 12:35:33 +03:00
passivestar
8a8477bec9 Fix switching visual shader type draws focus 2026-01-04 01:37:49 +04:00
LiveTrower
7d552ad5b9 VisualShader: Fix refract node setup 2026-01-01 21:20:25 +01:00
passivestar
6592147892 Fix visibility of shader node separators in modern theme 2026-01-01 19:39:54 +04:00
Mattia Zirpoli
2eb41ac549 VisualShader: fix new node spawning position with display scaling 2025-12-13 02:41:01 +01:00
kobewi
a2a82f02e3 Fix broken VisualShader icons 2025-12-09 13:41:12 +01:00
Logan Detrick
0d83637853 Use new dock system for ShaderDock 2025-12-02 10:40:44 -08:00
Hugo Locurcio
db920eb7f0 Use Unicode arrow symbols throughout the editor
This does not apply to text printed to the Output panel, as the fixed-width
font may not have the glyph in its character set (or if it does, the arrow
character may be hard to read).
2025-12-02 01:36:35 +01:00
Rémi Verschelde
1575e3da90 Merge pull request #97620 from jj11hh/master
[Visual Shader] Fix nodes' relative positions changed in a different display scale.
2025-12-01 11:48:05 +01:00
Rémi Verschelde
8237bb4a32 Merge pull request #112124 from Chaosus/vs_expressions
Few fixes for expression node in visual shaders
2025-11-27 21:48:04 +01:00
Jiang Yiheng
dda1842b18 Fixed an issue where nodes' relative positions changed when opened in a different display scale. 2025-11-18 23:00:29 +08:00
Hugo Locurcio
8a22dba956 Tweak high-end mark in the visual shader editor's node creation dialog
- Use Forward+/Mobile terminology as support actually depends on the
  rendering method used, not the rendering driver.
- Use a standard warning color as this is no longer indicated as
  Vulkan-specific.
- Fix color on light theme (the text was being modulated instead
  of having its color overridden).
2025-11-18 01:40:49 +01:00
kit
e2cbfb53f1 Deprecate TextEdit background_color 2025-11-13 22:48:04 -05:00
kobewi
44358a586b Update VisualShader on theme changes 2025-11-04 11:44:49 +01:00
Michael Alexsander
e06f015f95 Add a new editor theme
Co-authored-by: passivestar <60579014+passivestar@users.noreply.github.com>
2025-10-30 00:31:54 -03:00
Chaosus
da0c60e10d Few fixes for expression node in visual shaders 2025-10-28 18:18:13 +03:00
Thaddeus Crews
b137476eb5 Merge pull request #109998 from aaronfranke/shader-toggle-files-organize
Organize toggle files button logic in shader editor
2025-10-24 11:23:12 -05:00
Thaddeus Crews
d1d28c0bcf Merge pull request #111223 from Ivorforce/remove-iterator-include
Replace `std::size` usage with `std_size` to avoid `<iterator>` include.
2025-10-06 09:06:49 -05:00
Lukas Tenbrink
1db0a60dc0 Replace std::size usage with std_size to avoid <iterator> include. 2025-10-05 00:26:11 +02:00
Aaron Franke
3d1c9fd5de Move server files into their subfolders 2025-09-30 19:39:39 -07:00
Thaddeus Crews
fdf32d1b2a Merge pull request #108577 from YYF233333/global_class_list
Simplify `ScriptServer::get_global_class_list`
2025-09-30 11:19:10 -05:00
A Thousand Ships
bd65cfa876 Revert "Replace many uses of is_class with derives_from."
This reverts commit 78b743cf4a.
2025-09-25 13:48:53 +02:00
Aaron Franke
23fa9d8508 Organize toggle files button logic in shader editor 2025-09-24 17:55:39 -07:00
Lukas Tenbrink
8ef4a43ada Replace many uses of is_class with derives_from. 2025-09-23 19:59:00 +02:00
kobewi
d61a337a70 Improve usage of String.split() vs get_slice() 2025-09-19 16:31:55 +02:00
Colin O'Rourke
c4559c02de VisualShader Conversion fails with Embeds
Potentially resolves https://github.com/godotengine/godot/issues/101375

VisualShader now has a has_node_embeds function that runs through it's child nodes to find embedded resources via object properties. Conversion plugin uses this function to catch the error.
2025-09-18 14:35:30 -07:00
Yufeng Ying
a50fc5acd8 Change ClassDB::get_class_list and related stuff. 2025-09-16 15:00:33 +08:00
Aaron Franke
0831b4b516 Make shader editor menu position consistent between shader languages 2025-08-26 06:56:55 -07:00
Talkashie
bc7e68dfd1 Typos 2025-08-19 18:32:59 -05:00
Giganzo
c21a03361a Add hover styles to buttons in Script/Shader editor 2025-08-16 15:05:07 +02:00
Colin O'Rourke
f26a66c630 Bug Fixes
More detailed logic to fix 3 errors.

* Using 0 as the default value for 'Saved_type' would cause new Particle, Sky, and Fog shaders to display incorrectly and fail to function.

* Passing Saved_type directly into edit_type_select would cause an error because Saved_Type is not the options button index, and can be out of bounds.

* Restoring some saved Particle types correctly requires also checking the custom mode box
2025-07-18 18:30:37 -07:00
A Thousand Ships
f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00