Stuart Carnie
b815c88dec
Metal: Refactor for future Metal 4, switch to C++; fix dynamic uniforms
2026-02-06 07:07:10 +11:00
Thaddeus Crews
7e91c61fec
Merge pull request #115874 from clayjohn/sky-crash
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Avoid reading from sky pointer when rendering background without sky
2026-02-05 09:32:29 -06:00
Thaddeus Crews
79eb6694a1
Merge pull request #112381 from Ivorforce/no-right-align
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Don't right-align escaped newlines (e.g. for `#define`)
2026-02-05 09:18:36 -06:00
Lukas Tenbrink
c5df0cb82b
Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
2026-02-04 19:31:28 +01:00
clayjohn
da7540f3f1
Avoid reading from sky pointer when rendering background without sky
2026-02-04 09:44:15 -08:00
Dario
703b3f3dc2
Add structure padding where necessary for push constants.
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Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com >
2026-02-04 12:12:19 +01:00
Thaddeus Crews
0a843c13f8
Merge pull request #111464 from LiveTrower/clearcoat-improvements
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Clearcoat improvements and fixes
2026-02-03 08:14:00 -06:00
Thaddeus Crews
c4e9378020
Merge pull request #107234 from jon1solution/select-near-lights-gles3-mobile
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Select relevant 3D lights per mesh on GLES3 and Mobile renderers
2026-02-03 08:13:57 -06:00
jon1solution
979d3e58d0
Keeping the top N lights per mesh in the culling phase.
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Previously, each mesh was paired up with the first N of each Omni- and Spot-lights.
Now each light is scored based on its distance to the mesh, energy, and range.
The new code uses a heap to track the best N lights (of each type) for predictability.
2026-02-02 08:59:30 -08:00
Skyth
482d9313a2
Fix accidental write-combined memory reads in canvas renderer.
2026-02-02 15:55:12 +03:00
Thaddeus Crews
6d67a99925
Merge pull request #115606 from clayjohn/sky-border-fix
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Ensure that uv border size is passed in to sky rendering functions
2026-01-30 09:32:13 -06:00
Thaddeus Crews
fbbb8a921b
Merge pull request #115309 from Ivorforce/localvector-explicit-copy
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Change copy constructor of `LocalVector` from implicit to explicit
2026-01-30 09:32:07 -06:00
Thaddeus Crews
fd6e80d4e9
Merge pull request #105701 from ColinSORourke/DrawableTexture
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Implement DrawableTextures
2026-01-30 09:32:05 -06:00
Clay John
b4b20e95ed
Ensure that uv border size is passed in to sky rendering functions both when rendering the octmap and when rendering the sky as a background
2026-01-29 14:14:49 -08:00
Colin O'Rourke
63f6e3691c
DrawableTextures
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Implementing DrawableTextures based on: https://github.com/godotengine/godot-proposals/issues/7379
2026-01-29 01:16:06 -08:00
Thaddeus Crews
135cd6eea0
Merge pull request #115530 from clayjohn/render-target-discard
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Remove `is_discardable` flag on render target
2026-01-28 17:58:14 -06:00
Clay John
3cf0881c36
Remove is_discardable flag on render target since it is not needed and creates issues on NVidia devices
2026-01-28 11:08:40 -08:00
Thaddeus Crews
ef313ecc46
Merge pull request #115177 from blueskythlikesclouds/unique-buffers-per-pass
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Give every pass its own unique environment uniform buffer.
2026-01-28 12:27:13 -06:00
Nintorch
eb019511ed
Optimize files that #include input.h header
2026-01-28 14:21:00 +05:00
LiveTrower
60097eb3ce
clearcoat fixes and improvements
2026-01-27 18:02:01 -06:00
Thaddeus Crews
75cd151cb0
Merge pull request #113781 from clayjohn/rd-discardable
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Mark more textures as discardable
2026-01-27 15:18:31 -06:00
Thaddeus Crews
04a2ae7ed4
Merge pull request #99119 from Fahien/fahien/raytracing-base
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Vulkan raytracing plumbing
2026-01-27 15:18:24 -06:00
Lukas Tenbrink
c56c297cee
Remove geometry_3d include from rendering_server.h, to reduce compile time.
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Change `Geometry3D` from class to namespace.
2026-01-27 18:12:38 +01:00
Antonio Caggiano
27e4f24800
raytracing: Initial Vulkan support
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- Vulkan implementations in `RenderingDeviceDriverVulkan`.
- Raytracing instruction list in `RenderingDeviceGraph`.
- Functions to create acceleration structures and raytracing pipelines
in `RenderingDevice`.
- Raygen, Miss, and ClosestHit shader stages support.
- GDScript bindings.
- Update classes documentation.
- Unimplemented placeholders for Metal and D3D12.
- Build acceleration structure command.
- Expose a shader preprocessor define.
- Align build scratch address.
- Create STB after creating the pipeline.
- Separate acceleration structure barriers.
- Use transforms in TLAS instances.
- AnyHit and Intersection stages.
- Optionally set acceleration structure build input buffer usage.
- Introduce instances buffer.
- Move scratch buffers to RenderingDevice.
- Rename AccelerationStructureGeometryBits.
- Use regular buffer creation and free routines for scratch buffer.
- Store trackers in acceleration structures.
- Bump Shader SPIR-V version to 1.4
- Add Position attribute location in blas_create.
- Encapsulate MoltenVK check in preprocessor macro.
- Split SUPPORTS_RAYTRACING for pipeline and query.
2026-01-27 16:17:45 +01:00
Thaddeus Crews
b3af0f641a
Merge pull request #114821 from rsanchezsaez/apple/override-improvements
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AppleEmbedded: `renderer_compositor_rd.h` override improvements
2026-01-26 15:01:37 -06:00
Thaddeus Crews
b268b1013d
Merge pull request #115292 from luzader/patch-1
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Use sky's corrected camera projection for `combined_reprojection`
2026-01-26 13:14:28 -06:00
Thaddeus Crews
4738ce72e3
Merge pull request #115026 from rothej/fix-94567-fog-shader-compilation-with-fog-disabled
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Fix shader compilation error when writing to `FOG` when `render_mode fog_disabled`
2026-01-26 13:14:27 -06:00
Thaddeus Crews
0f8a1c9db2
Merge pull request #115147 from BastiaanOlij/fix_multiview_fixed_size
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Apply fixed size properly for mono/stereo rendering.
2026-01-26 13:14:23 -06:00
Thaddeus Crews
3dc64a564b
Merge pull request #115124 from blueskythlikesclouds/2x-msaa-pick-first
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Pick the sample closer to the camera when resolving 2x MSAA.
2026-01-26 13:14:20 -06:00
Lukas Tenbrink
63272b23ef
Make LocalVector copy constructor explicit.
2026-01-23 20:52:03 +01:00
Zac Luzader
56e646c217
Use sky's corrected camera projection for combined_reprojection
2026-01-22 19:26:17 -07:00
Skyth
1d9910cac4
Give every pass its own unique environment uniform buffer.
2026-01-20 19:24:20 +03:00
Bastiaan Olij
aac883849e
Apply fixed size properly for mono/stereo rendering.
2026-01-20 23:19:45 +11:00
Clay John
c5d21df245
Increase precision of ninepatch source rect to ensure pixel perfect alignment
2026-01-19 14:52:56 -08:00
Skyth
f975cfe037
Pick the sample closer to the camera when resolving 2x MSAA.
2026-01-19 22:02:57 +03:00
Joshua Rothe
7a2f188382
Fixing shader compilation error when writing to FOG when render_mode fog_disabled.
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Always declares FOG variable regardless of fog state. Previously, only declared
fog if FOG_DISABLED was undefined. This caused errors if the code tried to
write to fog later. Exists as a dummy variable when unused.
Signed-off-by: Joshua Rothe <joshrothe@gmail.com >
2026-01-16 02:12:52 -07:00
Rémi Verschelde
4db916dac6
Merge pull request #114908 from clayjohn/RD-env-roughness
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Overhaul compute shader based environment roughness calculation to improve performance and quality
2026-01-13 22:20:59 +01:00
Rémi Verschelde
427eab91a2
Merge pull request #114907 from clayjohn/RD-env-filter
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Fix downsampled radiance map generation
2026-01-13 22:20:55 +01:00
clayjohn
e33515c2e6
Overhaul compute shader based environment roughness calculation to improve performance and quality
2026-01-12 22:07:56 -08:00
clayjohn
24c2c452de
Fix downsampled radiance map generation.
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Reduce the mipmap levels so that the border is pixel perfect
Always use the high quality downsample to reduce jaggies
Fix the jacobian approximation so that it actually helps account for the octahedral distortion
2026-01-12 18:56:10 -08:00
Ricardo Sanchez-Saez
3f3dea380c
[rendering] Add 'virtual' and 'override' specifiers to overridden functions in 'renderer_compositor_rd.h'
2026-01-12 15:31:30 -08:00
Rémi Verschelde
e1ad44c496
Merge pull request #114804 from clayjohn/mobile-hdr-sky
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Use luminance multiplier for sky background when using mobile renderer with HDR2D
2026-01-10 23:51:29 +01:00
Rémi Verschelde
569a36b6fe
Merge pull request #114785 from blueskythlikesclouds/mali-msaa-subpass-fix
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Fix MSAA crashing Mali GPUs when using subpasses.
2026-01-10 07:28:43 +01:00
clayjohn
87217e50ef
Use luminance multiplier for sky background when using mobile renderer with HDR2D
2026-01-09 09:59:22 -08:00
Skyth
71582241a3
Fix MSAA crashing Mali GPUs when using subpasses.
2026-01-09 15:04:36 +03:00
clayjohn
576afb6c18
Workaround crash in pipeline creation on intel Mesa devices by avoiding using half floats in derivative functions
2026-01-08 14:23:38 -08:00
Rémi Verschelde
c8b1071f3b
Merge pull request #114727 from blueskythlikesclouds/ssr-after-specular-occlusion
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Prevent SSR from getting affected by specular occlusion.
2026-01-08 22:57:21 +01:00
Skyth
614d0e2f0d
Prevent SSR from getting affected by specular occlusion.
2026-01-08 11:41:21 +03:00
Skyth
25824f18f5
Handle RGB10_A2 storage format in octmap shaders.
2026-01-08 11:16:40 +03:00
Thaddeus Crews
f5c66ba68b
Merge pull request #114279 from clayjohn/sky-singularity
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Avoid singularity during sky filtering
2026-01-06 09:56:53 -06:00