Thaddeus Crews
fd6e80d4e9
Merge pull request #105701 from ColinSORourke/DrawableTexture
...
Implement DrawableTextures
2026-01-30 09:32:05 -06:00
Colin O'Rourke
63f6e3691c
DrawableTextures
...
Implementing DrawableTextures based on: https://github.com/godotengine/godot-proposals/issues/7379
2026-01-29 01:16:06 -08:00
Thaddeus Crews
135cd6eea0
Merge pull request #115530 from clayjohn/render-target-discard
...
Remove `is_discardable` flag on render target
2026-01-28 17:58:14 -06:00
Thaddeus Crews
dd210a1071
Merge pull request #100923 from j20001970/camera-feed-format
...
CameraFeed: Add `set_format` and `get_formats` virtual binds
2026-01-28 17:58:07 -06:00
Thaddeus Crews
94f3b73cec
Merge pull request #114488 from BenLubar/text-server-glyph-span-index
...
Add `span_index` to `TextServer.shaped_text_get_glyphs` and related methods when accessed from GDScript.
2026-01-28 17:58:05 -06:00
Thaddeus Crews
cdddc73745
Merge pull request #115379 from kitbdev/popupmenu-set-index
...
Add PopupMenu method `set_item_index`
2026-01-28 17:58:01 -06:00
Clay John
3cf0881c36
Remove is_discardable flag on render target since it is not needed and creates issues on NVidia devices
2026-01-28 11:08:40 -08:00
Thaddeus Crews
ef313ecc46
Merge pull request #115177 from blueskythlikesclouds/unique-buffers-per-pass
...
Give every pass its own unique environment uniform buffer.
2026-01-28 12:27:13 -06:00
Nintorch
eb019511ed
Optimize files that #include input.h header
2026-01-28 14:21:00 +05:00
Thaddeus Crews
75cd151cb0
Merge pull request #113781 from clayjohn/rd-discardable
...
Mark more textures as discardable
2026-01-27 15:18:31 -06:00
Thaddeus Crews
2450bb0c75
Merge pull request #114449 from ndarilek/a11y-regions
...
GUI: Add accessibility region role for landmark navigation
2026-01-27 15:18:27 -06:00
Thaddeus Crews
04a2ae7ed4
Merge pull request #99119 from Fahien/fahien/raytracing-base
...
Vulkan raytracing plumbing
2026-01-27 15:18:24 -06:00
Thaddeus Crews
ea1e6640f0
Merge pull request #115434 from syntaxerror247/landscape-or-portrait
...
Add device orientation change signal to DisplayServer
2026-01-27 15:18:22 -06:00
Thaddeus Crews
c161d13b1b
Merge pull request #115452 from Ivorforce/rendering-server-no-geometry
...
Reduce compile time by removing `geometry_3d.h` include from `rendering_server.h`
2026-01-27 15:18:19 -06:00
Anish Kumar
e2369a834b
Add device orientation change signal in DisplayServer
...
This PR:
- Fixes the orientation detection logic on Android
- Adds an orientation_changed signal in DisplayServer
Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com >
2026-01-27 23:35:44 +05:30
Lukas Tenbrink
c56c297cee
Remove geometry_3d include from rendering_server.h, to reduce compile time.
...
Change `Geometry3D` from class to namespace.
2026-01-27 18:12:38 +01:00
Jason Kuo
af83dc658c
CameraFeed: Add set_format and get_formats virtual binds
2026-01-28 00:08:50 +08:00
Antonio Caggiano
27e4f24800
raytracing: Initial Vulkan support
...
- Vulkan implementations in `RenderingDeviceDriverVulkan`.
- Raytracing instruction list in `RenderingDeviceGraph`.
- Functions to create acceleration structures and raytracing pipelines
in `RenderingDevice`.
- Raygen, Miss, and ClosestHit shader stages support.
- GDScript bindings.
- Update classes documentation.
- Unimplemented placeholders for Metal and D3D12.
- Build acceleration structure command.
- Expose a shader preprocessor define.
- Align build scratch address.
- Create STB after creating the pipeline.
- Separate acceleration structure barriers.
- Use transforms in TLAS instances.
- AnyHit and Intersection stages.
- Optionally set acceleration structure build input buffer usage.
- Introduce instances buffer.
- Move scratch buffers to RenderingDevice.
- Rename AccelerationStructureGeometryBits.
- Use regular buffer creation and free routines for scratch buffer.
- Store trackers in acceleration structures.
- Bump Shader SPIR-V version to 1.4
- Add Position attribute location in blas_create.
- Encapsulate MoltenVK check in preprocessor macro.
- Split SUPPORTS_RAYTRACING for pipeline and query.
2026-01-27 16:17:45 +01:00
Thaddeus Crews
dcf5b4deac
Merge pull request #114731 from j20001970/camera-feed-datatype-texture
...
CameraFeed: Create new texture on datatype change
2026-01-27 09:04:13 -06:00
Thaddeus Crews
b3af0f641a
Merge pull request #114821 from rsanchezsaez/apple/override-improvements
...
AppleEmbedded: `renderer_compositor_rd.h` override improvements
2026-01-26 15:01:37 -06:00
Thaddeus Crews
b268b1013d
Merge pull request #115292 from luzader/patch-1
...
Use sky's corrected camera projection for `combined_reprojection`
2026-01-26 13:14:28 -06:00
Thaddeus Crews
4738ce72e3
Merge pull request #115026 from rothej/fix-94567-fog-shader-compilation-with-fog-disabled
...
Fix shader compilation error when writing to `FOG` when `render_mode fog_disabled`
2026-01-26 13:14:27 -06:00
Thaddeus Crews
0f8a1c9db2
Merge pull request #115147 from BastiaanOlij/fix_multiview_fixed_size
...
Apply fixed size properly for mono/stereo rendering.
2026-01-26 13:14:23 -06:00
Thaddeus Crews
3dc64a564b
Merge pull request #115124 from blueskythlikesclouds/2x-msaa-pick-first
...
Pick the sample closer to the camera when resolving 2x MSAA.
2026-01-26 13:14:20 -06:00
kit
01839942fc
Add PopupMenu method set_item_index
2026-01-26 12:17:56 -05:00
Jason Kuo
d94a50bd5a
CameraFeed: Create new texture on datatype change
2026-01-25 22:27:15 +08:00
Ben Lubar
288530eb47
Add span_index to TextServer methods that wrap Glyph for gdscript.
2026-01-24 16:02:15 -06:00
Dario
c2b068d08c
Fix stale reference bug in FramebufferCache.
2026-01-23 10:43:09 -03:00
Zac Luzader
56e646c217
Use sky's corrected camera projection for combined_reprojection
2026-01-22 19:26:17 -07:00
Skyth
1d9910cac4
Give every pass its own unique environment uniform buffer.
2026-01-20 19:24:20 +03:00
Bastiaan Olij
aac883849e
Apply fixed size properly for mono/stereo rendering.
2026-01-20 23:19:45 +11:00
Clay John
c5d21df245
Increase precision of ninepatch source rect to ensure pixel perfect alignment
2026-01-19 14:52:56 -08:00
Skyth
f975cfe037
Pick the sample closer to the camera when resolving 2x MSAA.
2026-01-19 22:02:57 +03:00
Nolan Darilek
d53ab67b83
GUI: Add accessibility region role for landmark navigation
...
Adds ROLE_REGION to allow controls to be marked as accessibility
regions/landmarks.
- Add `accessibility_region` property to Control
- Add ROLE_REGION to DisplayServer and AccessKit mapping
- Prevent Container/ScrollContainer from overriding region role
- Fix TabContainer to update accessibility when tabs change
- Mark editor docks, main screen, bottom panel, and scene tabs as regions
2026-01-19 08:12:33 -05:00
Joshua Rothe
7a2f188382
Fixing shader compilation error when writing to FOG when render_mode fog_disabled.
...
Always declares FOG variable regardless of fog state. Previously, only declared
fog if FOG_DISABLED was undefined. This caused errors if the code tried to
write to fog later. Exists as a dummy variable when unused.
Signed-off-by: Joshua Rothe <joshrothe@gmail.com >
2026-01-16 02:12:52 -07:00
Skyth
329a9f1fb2
Fix buffers in D3D12 not getting cleared with the right usage.
2026-01-15 14:50:51 +03:00
Rémi Verschelde
4db916dac6
Merge pull request #114908 from clayjohn/RD-env-roughness
...
Overhaul compute shader based environment roughness calculation to improve performance and quality
2026-01-13 22:20:59 +01:00
Rémi Verschelde
427eab91a2
Merge pull request #114907 from clayjohn/RD-env-filter
...
Fix downsampled radiance map generation
2026-01-13 22:20:55 +01:00
clayjohn
e33515c2e6
Overhaul compute shader based environment roughness calculation to improve performance and quality
2026-01-12 22:07:56 -08:00
clayjohn
24c2c452de
Fix downsampled radiance map generation.
...
Reduce the mipmap levels so that the border is pixel perfect
Always use the high quality downsample to reduce jaggies
Fix the jacobian approximation so that it actually helps account for the octahedral distortion
2026-01-12 18:56:10 -08:00
Ricardo Sanchez-Saez
3f3dea380c
[rendering] Add 'virtual' and 'override' specifiers to overridden functions in 'renderer_compositor_rd.h'
2026-01-12 15:31:30 -08:00
Rémi Verschelde
e1ad44c496
Merge pull request #114804 from clayjohn/mobile-hdr-sky
...
Use luminance multiplier for sky background when using mobile renderer with HDR2D
2026-01-10 23:51:29 +01:00
Rémi Verschelde
569a36b6fe
Merge pull request #114785 from blueskythlikesclouds/mali-msaa-subpass-fix
...
Fix MSAA crashing Mali GPUs when using subpasses.
2026-01-10 07:28:43 +01:00
clayjohn
87217e50ef
Use luminance multiplier for sky background when using mobile renderer with HDR2D
2026-01-09 09:59:22 -08:00
Rémi Verschelde
a7c6538093
Merge pull request #114773 from clayjohn/sky-shader-radiance-fix
...
Add compatibility handler to `RADIANCE` in sky shaders
2026-01-09 15:00:51 +01:00
Skyth
71582241a3
Fix MSAA crashing Mali GPUs when using subpasses.
2026-01-09 15:04:36 +03:00
clayjohn
6b4e26c479
Add compatibility handler to RADIANCE in sky shaders since the type was changed.
...
It was a textureCube, but now it is a texture2D. For compatibility purposes we need to continue exposing a cube texture. So we need to add this scaffolding to properly sample from it.
2026-01-08 16:19:38 -08:00
clayjohn
576afb6c18
Workaround crash in pipeline creation on intel Mesa devices by avoiding using half floats in derivative functions
2026-01-08 14:23:38 -08:00
Rémi Verschelde
c8b1071f3b
Merge pull request #114727 from blueskythlikesclouds/ssr-after-specular-occlusion
...
Prevent SSR from getting affected by specular occlusion.
2026-01-08 22:57:21 +01:00
Rémi Verschelde
8859f93c4e
Merge pull request #114419 from blueskythlikesclouds/octmap-storage-format-fix
...
Handle `RGB10_A2` storage format in octmap shaders.
2026-01-08 22:57:17 +01:00