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godot
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History
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..
a_star_grid_2d.compat.inc
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a_star_grid_2d.cpp
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a_star_grid_2d.h
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a_star.compat.inc
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a_star.cpp
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a_star.h
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aabb.cpp
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aabb.h
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audio_frame.h
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basis.cpp
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basis.h
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bvh_abb.h
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bvh_cull.inc
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bvh_debug.inc
Fix some uses of float and real_t in core/math
2024-03-29 16:44:12 -07:00
bvh_integrity.inc
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bvh_logic.inc
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bvh_misc.inc
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bvh_pair.inc
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bvh_public.inc
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bvh_refit.inc
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bvh_split.inc
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bvh_structs.inc
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bvh_tree.h
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bvh.h
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color_names.inc
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color.cpp
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color.h
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convex_hull.cpp
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convex_hull.h
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delaunay_2d.h
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delaunay_3d.h
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disjoint_set.h
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dynamic_bvh.cpp
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dynamic_bvh.h
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expression.cpp
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expression.h
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face3.cpp
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face3.h
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geometry_2d.cpp
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geometry_2d.h
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geometry_3d.cpp
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geometry_3d.h
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math_defs.h
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math_fieldwise.cpp
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math_fieldwise.h
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math_funcs_binary.h
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math_funcs.cpp
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math_funcs.h
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plane.cpp
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plane.h
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projection.cpp
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projection.h
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quaternion.cpp
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quaternion.h
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quick_hull.cpp
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quick_hull.h
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random_number_generator.cpp
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random_number_generator.h
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random_pcg.cpp
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random_pcg.h
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rect2.cpp
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rect2.h
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rect2i.cpp
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rect2i.h
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SCsub
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static_raycaster.cpp
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static_raycaster.h
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transform_2d.cpp
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transform_2d.h
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transform_3d.cpp
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transform_3d.h
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transform_interpolator.cpp
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transform_interpolator.h
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triangle_mesh.cpp
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triangle_mesh.h
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triangulate.cpp
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triangulate.h
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vector2.cpp
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vector2.h
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vector2i.cpp
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vector2i.h
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vector3.cpp
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vector3.h
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vector3i.cpp
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vector3i.h
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vector4.cpp
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vector4.h
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vector4i.cpp
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vector4i.h
Rewrite
HashMapHasherDefault
based on type traits - it is now possible to declare a default hashing function for any type.
2025-10-05 01:49:11 +02:00