189 lines
7.5 KiB
C++
189 lines
7.5 KiB
C++
/**************************************************************************/
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/* editor_layouts_dialog.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_layouts_dialog.h"
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#include "core/io/config_file.h"
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#include "core/object/callable_mp.h"
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#include "editor/gui/editor_validation_panel.h"
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#include "editor/settings/editor_settings.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/margin_container.h"
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void EditorLayoutsDialog::_validate_name() {
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const String layout_name = name->get_text().strip_edges();
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if (!layout_names->is_anything_selected()) {
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String error;
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if (layout_name.is_empty()) {
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error = TTRC("Layout name can't be empty.");
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} else if (layout_name.contains_char('/') || layout_name.contains_char('\\')) {
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error = TTRC("Layout name contains invalid characters: \"/\" or \"\\\".");
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}
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if (error != "") {
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validation->set_message(0, error, EditorValidationPanel::MSG_ERROR);
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return;
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}
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}
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if (layout_names->is_anything_selected()) {
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validation->set_message(0, TTRC("Selected layout will be overridden."), EditorValidationPanel::MSG_OK);
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return;
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}
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bool name_in_use = false;
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for (int i = 0; i < layout_names->get_item_count(); i++) {
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if (layout_names->get_item_metadata(i) == layout_name) {
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name_in_use = true;
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break;
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}
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}
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validation->set_message(0, name_in_use ? TTRC("Layout already exists and will be overridden.") : TTRC("Layout name is valid."), EditorValidationPanel::MSG_OK);
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}
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void EditorLayoutsDialog::_deselect_layout_names() {
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// The deselect method does not emit any signal, therefore we need update the validation state as well.
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layout_names->deselect_all();
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validation->update();
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}
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void EditorLayoutsDialog::_multi_selected() {
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get_ok_button()->set_disabled(!layout_names->is_anything_selected());
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}
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void EditorLayoutsDialog::_item_activated() {
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if (layout_names->is_anything_selected()) {
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for (const int item : layout_names->get_selected_items()) {
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emit_signal(SNAME("name_confirmed"), layout_names->get_item_metadata(item));
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}
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hide();
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}
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}
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void EditorLayoutsDialog::_bind_methods() {
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ADD_SIGNAL(MethodInfo("name_confirmed", PropertyInfo(Variant::STRING, "name")));
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}
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void EditorLayoutsDialog::ok_pressed() {
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if (layout_names->is_anything_selected()) {
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for (const int item : layout_names->get_selected_items()) {
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emit_signal(SNAME("name_confirmed"), layout_names->get_item_metadata(item));
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}
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} else if (name->is_visible() && !name->get_text().strip_edges().is_empty()) {
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emit_signal(SNAME("name_confirmed"), name->get_text().strip_edges());
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}
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}
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void EditorLayoutsDialog::_post_popup() {
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ConfirmationDialog::_post_popup();
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layout_names->clear();
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name->clear();
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if (save_mode) {
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layout_names->add_item(TTR("Default"));
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layout_names->set_item_metadata(0, "Default");
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name->grab_focus();
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} else {
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layout_names->grab_focus(true);
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get_ok_button()->set_disabled(true);
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}
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Ref<ConfigFile> config;
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config.instantiate();
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Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config());
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if (err == OK) {
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Vector<String> layouts = config->get_sections();
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if (!save_mode && layouts.has("Default")) {
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layout_names->add_item(TTR("Default (Restore)"));
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layout_names->set_item_metadata(0, "Default");
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}
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for (const String &E : layouts) {
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if (E != "Default" && !E.contains_char('/')) {
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layout_names->add_item(E);
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layout_names->set_item_metadata(-1, E);
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}
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}
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}
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}
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EditorLayoutsDialog::EditorLayoutsDialog() {
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makevb = memnew(VBoxContainer);
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add_child(makevb);
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validation = memnew(EditorValidationPanel);
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validation->add_line(0);
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validation->set_update_callback(callable_mp(this, &EditorLayoutsDialog::_validate_name));
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validation->set_accept_button(get_ok_button());
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validation->set_v_size_flags(0);
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layout_names = memnew(ItemList);
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layout_names->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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layout_names->set_allow_rmb_select(true);
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layout_names->set_scroll_hint_mode(ItemList::SCROLL_HINT_MODE_BOTH);
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layout_names->connect(SceneStringName(item_selected), callable_mp(validation, &EditorValidationPanel::update).unbind(1));
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layout_names->connect("multi_selected", callable_mp(this, &EditorLayoutsDialog::_multi_selected).unbind(2)); // For deletion mode.
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layout_names->connect("item_activated", callable_mp(this, &EditorLayoutsDialog::_item_activated).unbind(1));
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MarginContainer *mc = makevb->add_margin_child(TTRC("Select Existing Layout:"), layout_names);
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mc->set_custom_minimum_size(Size2(300 * EDSCALE, 50 * EDSCALE));
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mc->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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mc->set_theme_type_variation("NoBorderHorizontalWindow");
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name = memnew(LineEdit);
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makevb->add_child(name);
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name->set_placeholder(TTRC("Or enter new layout name."));
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name->set_accessibility_name(TTRC("New layout name"));
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register_text_enter(name);
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name->connect(SceneStringName(focus_entered), callable_mp(this, &EditorLayoutsDialog::_deselect_layout_names));
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name->connect(SceneStringName(text_changed), callable_mp(validation, &EditorValidationPanel::update).unbind(1));
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makevb->add_child(validation);
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set_save_mode_enabled(save_mode);
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}
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void EditorLayoutsDialog::set_save_mode_enabled(bool p_enabled) {
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save_mode = p_enabled;
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set_title(p_enabled ? TTRC("Save Layout") : TTRC("Delete Layout"));
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set_ok_button_text(p_enabled ? TTRC("Save") : TTRC("Delete"));
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layout_names->set_select_mode(p_enabled ? ItemList::SELECT_SINGLE : ItemList::SELECT_MULTI);
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name->set_visible(p_enabled);
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validation->set_visible(p_enabled);
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}
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