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godot/editor/settings/editor_layouts_dialog.cpp
2026-05-04 21:40:21 -03:00

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7.5 KiB
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/**************************************************************************/
/* editor_layouts_dialog.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_layouts_dialog.h"
#include "core/io/config_file.h"
#include "core/object/callable_mp.h"
#include "editor/gui/editor_validation_panel.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/item_list.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/margin_container.h"
void EditorLayoutsDialog::_validate_name() {
const String layout_name = name->get_text().strip_edges();
if (!layout_names->is_anything_selected()) {
String error;
if (layout_name.is_empty()) {
error = TTRC("Layout name can't be empty.");
} else if (layout_name.contains_char('/') || layout_name.contains_char('\\')) {
error = TTRC("Layout name contains invalid characters: \"/\" or \"\\\".");
}
if (error != "") {
validation->set_message(0, error, EditorValidationPanel::MSG_ERROR);
return;
}
}
if (layout_names->is_anything_selected()) {
validation->set_message(0, TTRC("Selected layout will be overridden."), EditorValidationPanel::MSG_OK);
return;
}
bool name_in_use = false;
for (int i = 0; i < layout_names->get_item_count(); i++) {
if (layout_names->get_item_metadata(i) == layout_name) {
name_in_use = true;
break;
}
}
validation->set_message(0, name_in_use ? TTRC("Layout already exists and will be overridden.") : TTRC("Layout name is valid."), EditorValidationPanel::MSG_OK);
}
void EditorLayoutsDialog::_deselect_layout_names() {
// The deselect method does not emit any signal, therefore we need update the validation state as well.
layout_names->deselect_all();
validation->update();
}
void EditorLayoutsDialog::_multi_selected() {
get_ok_button()->set_disabled(!layout_names->is_anything_selected());
}
void EditorLayoutsDialog::_item_activated() {
if (layout_names->is_anything_selected()) {
for (const int item : layout_names->get_selected_items()) {
emit_signal(SNAME("name_confirmed"), layout_names->get_item_metadata(item));
}
hide();
}
}
void EditorLayoutsDialog::_bind_methods() {
ADD_SIGNAL(MethodInfo("name_confirmed", PropertyInfo(Variant::STRING, "name")));
}
void EditorLayoutsDialog::ok_pressed() {
if (layout_names->is_anything_selected()) {
for (const int item : layout_names->get_selected_items()) {
emit_signal(SNAME("name_confirmed"), layout_names->get_item_metadata(item));
}
} else if (name->is_visible() && !name->get_text().strip_edges().is_empty()) {
emit_signal(SNAME("name_confirmed"), name->get_text().strip_edges());
}
}
void EditorLayoutsDialog::_post_popup() {
ConfirmationDialog::_post_popup();
layout_names->clear();
name->clear();
if (save_mode) {
layout_names->add_item(TTR("Default"));
layout_names->set_item_metadata(0, "Default");
name->grab_focus();
} else {
layout_names->grab_focus(true);
get_ok_button()->set_disabled(true);
}
Ref<ConfigFile> config;
config.instantiate();
Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config());
if (err == OK) {
Vector<String> layouts = config->get_sections();
if (!save_mode && layouts.has("Default")) {
layout_names->add_item(TTR("Default (Restore)"));
layout_names->set_item_metadata(0, "Default");
}
for (const String &E : layouts) {
if (E != "Default" && !E.contains_char('/')) {
layout_names->add_item(E);
layout_names->set_item_metadata(-1, E);
}
}
}
}
EditorLayoutsDialog::EditorLayoutsDialog() {
makevb = memnew(VBoxContainer);
add_child(makevb);
validation = memnew(EditorValidationPanel);
validation->add_line(0);
validation->set_update_callback(callable_mp(this, &EditorLayoutsDialog::_validate_name));
validation->set_accept_button(get_ok_button());
validation->set_v_size_flags(0);
layout_names = memnew(ItemList);
layout_names->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
layout_names->set_allow_rmb_select(true);
layout_names->set_scroll_hint_mode(ItemList::SCROLL_HINT_MODE_BOTH);
layout_names->connect(SceneStringName(item_selected), callable_mp(validation, &EditorValidationPanel::update).unbind(1));
layout_names->connect("multi_selected", callable_mp(this, &EditorLayoutsDialog::_multi_selected).unbind(2)); // For deletion mode.
layout_names->connect("item_activated", callable_mp(this, &EditorLayoutsDialog::_item_activated).unbind(1));
MarginContainer *mc = makevb->add_margin_child(TTRC("Select Existing Layout:"), layout_names);
mc->set_custom_minimum_size(Size2(300 * EDSCALE, 50 * EDSCALE));
mc->set_v_size_flags(Control::SIZE_EXPAND_FILL);
mc->set_theme_type_variation("NoBorderHorizontalWindow");
name = memnew(LineEdit);
makevb->add_child(name);
name->set_placeholder(TTRC("Or enter new layout name."));
name->set_accessibility_name(TTRC("New layout name"));
register_text_enter(name);
name->connect(SceneStringName(focus_entered), callable_mp(this, &EditorLayoutsDialog::_deselect_layout_names));
name->connect(SceneStringName(text_changed), callable_mp(validation, &EditorValidationPanel::update).unbind(1));
makevb->add_child(validation);
set_save_mode_enabled(save_mode);
}
void EditorLayoutsDialog::set_save_mode_enabled(bool p_enabled) {
save_mode = p_enabled;
set_title(p_enabled ? TTRC("Save Layout") : TTRC("Delete Layout"));
set_ok_button_text(p_enabled ? TTRC("Save") : TTRC("Delete"));
layout_names->set_select_mode(p_enabled ? ItemList::SELECT_SINGLE : ItemList::SELECT_MULTI);
name->set_visible(p_enabled);
validation->set_visible(p_enabled);
}