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godot/platform/windows/tts_windows.cpp
2026-03-27 13:43:22 +02:00

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3.7 KiB
C++

/**************************************************************************/
/* tts_windows.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "tts_windows.h"
#include "tts_driver_sapi.h"
#ifdef WINRT_ENABLED
#include "tts_driver_onecore.h"
#endif
TTS_Windows *TTS_Windows::singleton = nullptr;
TTS_Windows *TTS_Windows::get_singleton() {
return singleton;
}
bool TTS_Windows::is_speaking() const {
if (driver) {
return driver->is_speaking();
}
return false;
}
bool TTS_Windows::is_paused() const {
if (driver) {
return driver->is_paused();
}
return false;
}
Array TTS_Windows::get_voices() const {
if (driver) {
return driver->get_voices();
}
return Array();
}
void TTS_Windows::speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int64_t p_utterance_id, bool p_interrupt) {
if (driver) {
driver->speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt);
}
}
void TTS_Windows::pause() {
if (driver) {
driver->pause();
}
}
void TTS_Windows::resume() {
if (driver) {
driver->resume();
}
}
void TTS_Windows::stop() {
if (driver) {
driver->stop();
}
}
void TTS_Windows::process_events() {
if (driver) {
driver->process_events();
}
}
TTS_Windows::TTS_Windows() {
#ifdef WINRT_ENABLED
// Try OneCore driver.
if (!driver) {
driver = memnew(TTSDriverOneCore);
if (!driver->init()) {
memdelete(driver);
driver = nullptr;
}
}
#endif
// Try SAPI driver.
if (!driver) {
driver = memnew(TTSDriverSAPI);
if (!driver->init()) {
memdelete(driver);
driver = nullptr;
}
}
}
TTS_Windows::~TTS_Windows() {
if (driver) {
memdelete(driver);
}
}