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Thaddeus Crews
b8c2d43bdf
Merge pull request
#118265
from L3GiaBao/fix-boneattachment3d-throwing-!is_inside_tree()
...
Fix `BoneAttachment3D` throws `!is_inside_tree()`
2026-05-15 15:42:07 -05:00
..
navigation
…
physics
…
xr
…
aim_modifier_3d.cpp
…
aim_modifier_3d.h
…
audio_listener_3d.cpp
…
audio_listener_3d.h
…
audio_stream_player_3d.compat.inc
…
audio_stream_player_3d.cpp
…
audio_stream_player_3d.h
…
bone_attachment_3d.compat.inc
…
bone_attachment_3d.cpp
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bone_attachment_3d.h
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bone_constraint_3d.cpp
…
bone_constraint_3d.h
…
bone_twist_disperser_3d.cpp
…
bone_twist_disperser_3d.h
…
camera_3d.cpp
…
camera_3d.h
…
ccd_ik_3d.cpp
…
ccd_ik_3d.h
…
chain_ik_3d.cpp
…
chain_ik_3d.h
…
convert_transform_modifier_3d.cpp
…
convert_transform_modifier_3d.h
…
copy_transform_modifier_3d.cpp
…
copy_transform_modifier_3d.h
…
cpu_particles_3d.compat.inc
…
cpu_particles_3d.cpp
…
cpu_particles_3d.h
…
decal.cpp
…
decal.h
…
fabr_ik_3d.cpp
…
fabr_ik_3d.h
…
fog_volume.cpp
…
fog_volume.h
…
gpu_particles_3d.compat.inc
…
gpu_particles_3d.cpp
Add parameter to request_process_time to have particle process without
2026-03-27 11:57:08 +01:00
gpu_particles_3d.h
…
gpu_particles_collision_3d.cpp
…
gpu_particles_collision_3d.h
…
ik_modifier_3d.cpp
…
ik_modifier_3d.h
…
importer_mesh_instance_3d.cpp
…
importer_mesh_instance_3d.h
…
iterate_ik_3d.cpp
…
iterate_ik_3d.h
…
jacobian_ik_3d.cpp
…
jacobian_ik_3d.h
…
label_3d.cpp
Remove unused includes in
scene
with clangd-tidy
2026-03-10 16:40:00 +01:00
label_3d.h
…
light_3d.cpp
…
light_3d.h
…
lightmap_gi.cpp
…
lightmap_gi.h
…
lightmap_probe.cpp
…
lightmap_probe.h
…
lightmapper.cpp
…
lightmapper.h
…
limit_angular_velocity_modifier_3d.cpp
…
limit_angular_velocity_modifier_3d.h
…
look_at_modifier_3d.cpp
…
look_at_modifier_3d.h
…
marker_3d.cpp
Style: Add
class_db.h
includes explicitly
2026-02-26 15:50:28 -06:00
marker_3d.h
…
mesh_instance_3d.cpp
…
mesh_instance_3d.h
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modifier_bone_target_3d.cpp
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modifier_bone_target_3d.h
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multimesh_instance_3d.cpp
…
multimesh_instance_3d.h
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node_3d.cpp
…
node_3d.h
…
occluder_instance_3d.cpp
Add missing
resource_*.h
includes
2026-03-27 07:03:39 -04:00
occluder_instance_3d.h
…
path_3d.cpp
…
path_3d.h
…
reflection_probe.cpp
…
reflection_probe.h
…
remote_transform_3d.cpp
…
remote_transform_3d.h
…
retarget_modifier_3d.cpp
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retarget_modifier_3d.h
…
SCsub
…
skeleton_3d.compat.inc
…
skeleton_3d.cpp
Optimize SkeletonModifier3D Influence interpolation
2026-04-06 01:46:59 +09:00
skeleton_3d.h
…
skeleton_ik_3d.cpp
…
skeleton_ik_3d.h
…
skeleton_modifier_3d.cpp
…
skeleton_modifier_3d.h
…
spline_ik_3d.cpp
…
spline_ik_3d.h
…
spring_bone_collision_3d.cpp
…
spring_bone_collision_3d.h
…
spring_bone_collision_capsule_3d.cpp
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spring_bone_collision_capsule_3d.h
…
spring_bone_collision_plane_3d.cpp
…
spring_bone_collision_plane_3d.h
…
spring_bone_collision_sphere_3d.cpp
…
spring_bone_collision_sphere_3d.h
…
spring_bone_simulator_3d.compat.inc
…
spring_bone_simulator_3d.cpp
…
spring_bone_simulator_3d.h
…
sprite_3d.cpp
…
sprite_3d.h
…
two_bone_ik_3d.cpp
…
two_bone_ik_3d.h
…
velocity_tracker_3d.cpp
…
velocity_tracker_3d.h
…
visible_on_screen_notifier_3d.cpp
…
visible_on_screen_notifier_3d.h
…
visual_instance_3d.cpp
Remove unused includes in
scene
with clangd-tidy
2026-03-10 16:40:00 +01:00
visual_instance_3d.h
…
voxel_gi.cpp
…
voxel_gi.h
…
voxelizer.cpp
…
voxelizer.h
…
world_environment.cpp
Explicitly include
scene_tree.h
where used
2026-03-05 10:43:25 +01:00
world_environment.h
…