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godot/drivers
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clayjohn 062fb8b0dc Ignore depth draw optimization when using depth draw alpha prepass
This is necessary as the scene shader still uses alpha in this case so we can't discard fragments that weren't written to the depth buffer
2023-01-03 12:33:07 -08:00
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alsa
…
alsamidi
Style: Misc docs and comment style and language fixes
2022-11-02 19:01:18 +01:00
coreaudio
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coremidi
…
gl_context
Regenerate GL loader code with GLAD 2
2022-11-14 21:48:01 +01:00
gles3
Ignore depth draw optimization when using depth draw alpha prepass
2023-01-03 12:33:07 -08:00
png
Make some Image methods static
2022-10-14 14:34:15 +02:00
pulseaudio
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unix
Fix reading Unicode from stdio.
2022-12-21 09:07:59 +02:00
vulkan
Merge pull request #65376 from reduz/astc-support
2022-12-20 12:44:30 +01:00
wasapi
Fallback to IAudioClient when IAudioClient3 is not available in a more robust way
2022-11-10 23:17:44 +01:00
windows
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
winmidi
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xaudio2
…
register_driver_types.cpp
Rename all gdnative occurences to gdextension
2022-12-12 11:04:57 +01:00
register_driver_types.h
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SCsub
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
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