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0130bbfac000be512117baaca4cc8a08d525d9d2
godot/scene
History
Juan Linietsky 7010ee3cb9 -Ability to choose operator for emission, closes #10441
-Ability to use proper operator for GI Probe, closes #10534
-Closes #12938 as it's no longer needed (thanks for the work though)
2017-11-15 12:39:24 -03:00
..
2d
Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242
2017-11-14 15:45:30 -03:00
3d
-Ability to choose operator for emission, closes #10441
2017-11-15 12:39:24 -03:00
animation
Change AnimationPlayer looping logic
2017-11-13 12:49:31 +01:00
audio
-Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart
2017-11-12 11:11:45 -03:00
gui
Merge pull request #12842 from ianb96/shader_editor_fix
2017-11-14 07:33:04 +01:00
main
fix signals disconnecting on changing target node type
2017-11-13 17:44:58 -05:00
resources
-Ability to choose operator for emission, closes #10441
2017-11-15 12:39:24 -03:00
register_scene_types.cpp
Remove get_default_video_mode definition on OSX/iOS
2017-11-09 23:36:08 +01:00
register_scene_types.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
scene_string_names.cpp
Unify degree members and properties
2017-11-10 12:52:07 +01:00
scene_string_names.h
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
SCsub
Dead code tells no tales
2017-08-27 22:13:45 +02:00
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