Logo
Explore Help
Sign In
nick/godot
1
0
Fork 0
You've already forked godot
Code Issues Packages Projects Releases Wiki Activity
Files
01323cd6872a71f073125dbebdf5d491bbbf71e7
godot/servers/rendering/storage
T
History
Arman Elgudzhyan 7ac8365e11 Support custom AABB within MultiMesh resources
- Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations.
- Should also help improve CPU Particle performance.
2024-02-15 22:37:07 -08:00
..
camera_attributes_storage.cpp
[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-25 18:45:30 +02:00
camera_attributes_storage.h
…
environment_storage.cpp
[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-25 18:45:30 +02:00
environment_storage.h
…
light_storage.h
Add a reflection mask to the reflection probes.
2024-01-20 08:07:31 +01:00
material_storage.h
…
mesh_storage.h
Support custom AABB within MultiMesh resources
2024-02-15 22:37:07 -08:00
particles_storage.h
Particle internal refactor and additions for more artistic control
2023-10-10 20:03:35 +02:00
render_scene_buffers.cpp
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
render_scene_buffers.h
…
SCsub
…
texture_storage.h
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
2023-11-16 13:34:34 +11:00
utilities.cpp
…
utilities.h
Add motion vector support for GPU 3D Particles.
2023-08-28 10:56:02 -03:00
variant_converters.h
Use '_v' shorthand for type traits and 'if constexpr' where appropriate
2024-02-02 15:43:21 +01:00
Powered by Gitea Version: 1.26.1 Page: 2138ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API