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09ea0cf899a94bfcfb4e0d8089761ddfad255b56
godot
/
modules
/
multiplayer
History
Lukas Tenbrink
33689d7beb
Remove transitive
mesh.h
,
rendering_server.h
and
shader.h
includes from
node.h
.
2025-10-08 12:16:52 +02:00
..
doc_classes
…
editor
Remove
#include "scene/main/timer.h"
from
control.h
2025-10-05 14:41:06 +09:00
tests
…
config.py
…
multiplayer_debugger.cpp
…
multiplayer_debugger.h
Add GDSOFTCLASS to deeper inheritors of Object
2025-09-24 19:15:56 +01:00
multiplayer_spawner.cpp
Remove transitive
mesh.h
,
rendering_server.h
and
shader.h
includes from
node.h
.
2025-10-08 12:16:52 +02:00
multiplayer_spawner.h
…
multiplayer_synchronizer.cpp
…
multiplayer_synchronizer.h
…
register_types.cpp
Core: Handle disabled class detection in ClassDB
2025-08-26 09:31:14 -05:00
register_types.h
…
scene_cache_interface.cpp
…
scene_cache_interface.h
…
scene_multiplayer.cpp
…
scene_multiplayer.h
…
scene_replication_config.cpp
…
scene_replication_config.h
…
scene_replication_interface.cpp
…
scene_replication_interface.h
Merge pull request
#101416
from MrBlockers/91342-nested-spawner
2025-07-10 11:39:23 -05:00
scene_rpc_interface.cpp
Improve RPC Error messages
2025-08-06 17:14:18 -04:00
scene_rpc_interface.h
…
SCsub
…