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14f40ec70ed1746944215c19bb2f62cc21a759cd
godot/scene
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Hugo Locurcio 14f40ec70e Tweak Gravity Scale property hints to make dragging more useful
This also allows a more precise step.
2023-10-01 20:01:46 +02:00
..
2d
Tweak Gravity Scale property hints to make dragging more useful
2023-10-01 20:01:46 +02:00
3d
Tweak Gravity Scale property hints to make dragging more useful
2023-10-01 20:01:46 +02:00
animation
Fix GroupedStateMachine reset
2023-09-30 10:37:46 +09:00
audio
Add a bus_renamed AudioServer signal
2023-09-15 13:02:03 +03:00
debugger
Fix arg count checks in SceneDebugger
2023-07-19 18:13:15 +02:00
gui
Merge pull request #82552 from bruvzg/fd_visible
2023-09-30 11:03:55 +02:00
main
[FileDialog] Make set_visible compatible with native dialogs.
2023-09-30 00:40:49 +03:00
resources
Merge pull request #82509 from timothyqiu/whats-terrains-peering-bit
2023-09-29 19:46:42 +02:00
theme
Use bound theme properties for documentation
2023-09-26 18:48:51 +02:00
property_utils.cpp
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
property_utils.h
…
register_scene_types.cpp
Implement AnimationManager the base class of AnimationPlayer/Tree
2023-09-29 08:23:57 +09:00
register_scene_types.h
…
scene_string_names.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
scene_string_names.h
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
SCsub
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