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godot/servers
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Rémi Verschelde 4eff13d768 doc: Markup fixes for enums and constants
2019-12-06 23:09:20 +01:00
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arvr
…
audio
Merge pull request #33516 from qarmin/small_fixes
2019-11-10 10:17:19 +01:00
camera
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physics
Activate Body(2D)SW when switching to rigid or character mode.
2019-10-15 07:41:13 +02:00
physics_2d
Merge pull request #32845 from madmiraal/rigidbody-mode-change
2019-10-25 23:36:17 +02:00
visual
Merge pull request #34061 from Chaosus/fix_shader_const
2019-12-03 08:53:55 +01:00
arvr_server.cpp
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arvr_server.h
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audio_server.cpp
Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings.
2019-10-11 23:40:43 +01:00
audio_server.h
Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings.
2019-10-11 23:40:43 +01:00
camera_server.cpp
iOS modular build and export implementation.
2019-12-01 21:57:18 +02:00
camera_server.h
iOS modular build and export implementation.
2019-12-01 21:57:18 +02:00
physics_2d_server.cpp
…
physics_2d_server.h
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physics_server.cpp
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physics_server.h
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register_server_types.cpp
Implement game camera override
2019-10-23 02:51:32 +01:00
register_server_types.h
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SCsub
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server_wrap_mt_common.h
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visual_server.cpp
doc: Markup fixes for enums and constants
2019-12-06 23:09:20 +01:00
visual_server.h
Fixed antialiased option for Polygon2D / Line2D
2019-11-28 22:57:27 +01:00
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