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19786f77ef48b4da5f2c55e3b1307e2f1b885376
godot
/
modules
/
visual_script
T
History
Rémi Verschelde
3887fb3e6a
Merge pull request
#28836
from Jummit/vs-fix-default-call-modes
...
Change the call mode to self when adding nodes via the node search
2019-05-24 17:44:54 +02:00
..
doc_classes
Merge pull request
#28125
from KoBeWi/code_true_code
2019-04-22 11:59:16 +02:00
config.py
…
register_types.cpp
…
register_types.h
…
SCsub
…
visual_script_builtin_funcs.cpp
Style: Apply new changes from clang-format 8.0
2019-04-09 17:09:48 +02:00
visual_script_builtin_funcs.h
Added smoothstep built-in function
2019-04-07 14:11:26 +03:00
visual_script_editor.cpp
Merge pull request
#28836
from Jummit/vs-fix-default-call-modes
2019-05-24 17:44:54 +02:00
visual_script_editor.h
VS: Give the generic search the current base type.
2019-05-01 08:27:22 -07:00
visual_script_expression.cpp
Style: Apply new changes from clang-format 8.0
2019-04-09 17:09:48 +02:00
visual_script_expression.h
…
visual_script_flow_control.cpp
…
visual_script_flow_control.h
…
visual_script_func_nodes.cpp
Style: Apply new changes from clang-format 8.0
2019-04-09 17:09:48 +02:00
visual_script_func_nodes.h
…
visual_script_nodes.cpp
…
visual_script_nodes.h
…
visual_script_property_selector.cpp
VS: Better ux
2019-05-01 08:07:35 -07:00
visual_script_property_selector.h
…
visual_script_yield_nodes.cpp
…
visual_script_yield_nodes.h
…
visual_script.cpp
Allow overriding how scripted objects are converted to strings
2019-05-03 15:06:05 -07:00
visual_script.h
Allow overriding how scripted objects are converted to strings
2019-05-03 15:06:05 -07:00