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1dd75f41e50d336bd199b63d89bad28c00a025e5
godot/modules/mono/editor
History
Marcel Admiraal 5b937d493f Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
..
Godot.NET.Sdk
C#: Make editor create NuGet fallback folder for Godot packages
2020-10-23 10:54:49 +02:00
GodotTools
Mono: Add extra WASM framework assemblies on game export
2020-12-14 20:55:29 +01:00
bindings_generator.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
bindings_generator.h
Initialize class/struct variables with default values in platform/ and editor/
2020-12-02 16:09:11 +01:00
code_completion.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
code_completion.h
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
2020-11-26 14:25:48 +02:00
editor_internal_calls.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
editor_internal_calls.h
…
godotsharp_export.cpp
Initialize class/struct variables with default values in platform/ and editor/
2020-12-02 16:09:11 +01:00
godotsharp_export.h
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
script_class_parser.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
script_class_parser.h
Initialize class/struct variables with default values in platform/ and editor/
2020-12-02 16:09:11 +01:00
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