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25e927e56b5efc3dba779a4104f3eec3cdeacb05
godot/scene
History
Gilles Roudière 25e927e56b Keep scene tiles even if the TileMap is invisible
2023-12-04 18:39:16 +01:00
..
2d
Keep scene tiles even if the TileMap is invisible
2023-12-04 18:39:16 +01:00
3d
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
animation
AnimationMixer: Validate ObjectID before blend in case the object was freed
2023-11-28 12:27:23 +01:00
audio
[Audio] Fix pausing stream on entering tree
2023-10-22 22:35:32 +02:00
debugger
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
gui
Add GraphEdit connection layer child as internal
2023-11-17 15:29:39 +03:00
main
Fix crash on late mouse enter/exit event arrival.
2023-11-27 08:47:43 +02:00
resources
Merge pull request #85252 from QbieShay/qbe/fix-radial-inwards-velocity
2023-11-27 21:25:58 +01:00
theme
Merge pull request #82653 from MewPurPur/simplify-region-folding-icon
2023-10-04 15:35:57 +02:00
property_utils.cpp
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
property_utils.h
…
register_scene_types.cpp
Fix FogMaterial memory leak
2023-11-10 12:13:52 +02:00
register_scene_types.h
…
scene_string_names.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
scene_string_names.h
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
SCsub
…
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