Files
godot/core
Danil Alexeev 27b94eb44c Core: Fix binary serialization of objects in typed arrays
* Allow typed arrays to be encoded even if `p_full_objects` is `false`.
* Use `Array[EncodedObjectAsID]` instead of the encoded element type
  when decoding an array if `p_allow_objects` is `false`.
2024-04-16 16:19:10 +03:00
..
2024-04-10 21:19:22 +02:00
2024-04-04 14:17:22 -05:00