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31d79ae53ef487611666343d67c5aba64d6cdffd
godot
/
core
/
string
History
Lukas Tenbrink
c5df0cb82b
Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
2026-02-04 19:31:28 +01:00
..
alt_codes.h
…
char_range.inc
Update various Unicode-related files to version 17.0.0
2026-01-19 10:24:17 +01:00
char_utils.h
Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
2026-02-04 19:31:28 +01:00
fuzzy_search.cpp
…
fuzzy_search.h
…
locales.h
…
node_path.cpp
Fix the
NodePath
hash function to not yield the same value for similar paths.
2026-01-27 20:50:10 +01:00
node_path.h
…
optimized_translation.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
optimized_translation.h
…
plural_rules.cpp
…
plural_rules.h
…
print_string.cpp
…
print_string.h
Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
2026-02-04 19:31:28 +01:00
SCsub
…
string_buffer.h
…
string_builder.cpp
…
string_builder.h
…
string_name.cpp
…
string_name.h
…
translation_domain.cpp
…
translation_domain.h
…
translation_server.compat.inc
…
translation_server.cpp
…
translation_server.h
…
translation.cpp
…
translation.h
…
ucaps.h
Update various Unicode-related files to version 17.0.0
2026-01-19 10:24:17 +01:00
ustring.cpp
Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
2026-02-04 19:31:28 +01:00
ustring.h
…