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35444b28e3878d89ee9e59ea365c19dbd9afa6d3
godot
/
servers
/
rendering
T
History
Rémi Verschelde
4c3d95e02c
Merge pull request
#85635
from clayjohn/RD-ReflectionProbes-mobile
...
Set ReflectionProbe frame before mapping id in mobile renderer
2023-12-04 23:20:47 +01:00
..
dummy
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
2023-11-16 13:34:34 +11:00
environment
…
renderer_rd
Merge pull request
#85635
from clayjohn/RD-ReflectionProbes-mobile
2023-12-04 23:20:47 +01:00
storage
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
2023-11-16 13:34:34 +11:00
renderer_canvas_cull.cpp
…
renderer_canvas_cull.h
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renderer_canvas_render.cpp
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renderer_canvas_render.h
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renderer_compositor.cpp
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renderer_compositor.h
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renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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renderer_scene_cull.cpp
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renderer_scene_cull.h
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renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
renderer_scene_render.h
…
renderer_viewport.cpp
Merge pull request
#84957
from BastiaanOlij/fix_msaa2d_when_no_2d
2023-11-22 21:56:23 +01:00
renderer_viewport.h
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rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_device.compat.inc
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rendering_device.cpp
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rendering_device.h
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rendering_method.cpp
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rendering_method.h
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rendering_server_default.cpp
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rendering_server_default.h
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rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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shader_compiler.cpp
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shader_compiler.h
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shader_language.cpp
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shader_language.h
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shader_preprocessor.cpp
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shader_preprocessor.h
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shader_types.cpp
Make AMOUNT_RATIO constant in the shader language specification.
2023-11-19 14:36:26 +01:00
shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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