Files
godot/servers/rendering
Hugo Locurcio 3aea7cfdea Fix CanvasItem lines appearing thicker when antialiasing is enabled
This was due to the antialiasing feather not being compensated for
when drawing the line. The feather makes the line appear thicker,
so we have to reduce the line width to compensate.

This also affected filled circles and rectangles, which are now
compensated for by adjusting their radius and size respectively.
2026-03-27 00:16:28 +01:00
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