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405f6af79c32c575768f53661127cfd6aa4230f4
godot
/
modules
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visual_script
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…
..
config.py
…
register_types.cpp
…
register_types.h
WIP visual scripting, not working yet but you can check out stuff
2016-08-02 19:11:05 -03:00
SCsub
…
visual_script_builtin_funcs.cpp
Changed Vector3.snap from fmod to stepify, which makes more sense,
fixes
#6399
2016-09-06 19:14:47 -03:00
visual_script_builtin_funcs.h
…
visual_script_editor.cpp
…
visual_script_editor.h
…
visual_script_expression.cpp
…
visual_script_expression.h
…
visual_script_flow_control.cpp
…
visual_script_flow_control.h
…
visual_script_func_nodes.cpp
Connection hints when connecting to empty space.
2016-09-03 14:58:23 -03:00
visual_script_func_nodes.h
…
visual_script_nodes.cpp
…
visual_script_nodes.h
…
visual_script_yield_nodes.cpp
…
visual_script_yield_nodes.h
More visual script work
2016-08-25 17:45:20 -03:00
visual_script.cpp
…
visual_script.h
…