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4b7cc99bc195387c784efced7fdd360501d9a5cf
godot/platform
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Rémi Verschelde 918f046354 Merge pull request #83114 from Repiteo/fix-dotnet-dev-build-regression
C#: Fix MSVC dotnet `dev_mode` regression
2023-10-10 22:52:04 +02:00
..
android
Merge pull request #82893 from m4gr3d/godot_android_lib_improvements
2023-10-10 09:11:53 +02:00
ios
Fix dotnet dev_mode regression
2023-10-10 12:24:02 -05:00
linuxbsd
Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-10-08 17:23:33 +02:00
macos
[macOS] Use occlusionState instead of isOnActiveSpace to determine when window is drawable.
2023-10-10 12:20:06 +03:00
web
Merge pull request #79711 from adamscott/web-non-blocking-main-thread
2023-10-09 23:22:22 +02:00
windows
Merge pull request #82508 from floatingpointer/master
2023-10-09 15:32:13 +02:00
register_platform_apis.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
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