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4bd5e4fd9b80384d511e4c8f2f642b43159aba4c
godot/modules/visual_script
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Hugo Locurcio 4bd5e4fd9b Use the standard C INFINITY and NAN constants directly
The `Math_INF` and `Math_NAN` defines were just aliases for those
constants, so we might as well use them directly.

Some portions of the code were already using `INFINITY` directly.
2021-07-21 10:41:08 +02:00
..
doc_classes
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icons
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config.py
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register_types.cpp
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register_types.h
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SCsub
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visual_script_builtin_funcs.cpp
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visual_script_builtin_funcs.h
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visual_script_editor.cpp
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visual_script_editor.h
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visual_script_expression.cpp
Use the standard C INFINITY and NAN constants directly
2021-07-21 10:41:08 +02:00
visual_script_expression.h
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visual_script_flow_control.cpp
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visual_script_flow_control.h
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visual_script_func_nodes.cpp
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visual_script_func_nodes.h
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visual_script_nodes.cpp
Use the standard C INFINITY and NAN constants directly
2021-07-21 10:41:08 +02:00
visual_script_nodes.h
…
visual_script_property_selector.cpp
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visual_script_property_selector.h
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visual_script_yield_nodes.cpp
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visual_script_yield_nodes.h
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visual_script.cpp
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visual_script.h
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